public void init(ref Vector3 position, ref Quaternion rotation) { transform_.init(ref position, ref rotation); velocity_ = CV.Vector3Zero; acceleration_ = CV.Vector3Zero; damper_ = 0f; r_velocity_ = CV.Vector3Zero; r_acceleration_ = CV.Vector3Zero; r_damper_ = 0f; }
public void init() { transform_.init(); velocity_ = CV.Vector3Zero; acceleration_ = CV.Vector3Zero; damper_ = 0f; r_velocity_ = CV.Vector3Zero; r_acceleration_ = CV.Vector3Zero; r_damper_ = 0f; }
IEnumerator loop() { MyTransform transform = new MyTransform(); transform.init(); transform.position_ = new Vector3(1, 1, 1); var offset = new Vector3(0, 0, 5); for (;;) { lightball_.update(1f / 60f /* dt */); lightball_.renderUpdate(0 /* front */, ref transform, ref offset); yield return(null); } }
public override void init() { base.init(); transform_.init(); active_ = true; }
public void init() { transform_.init(); type_ = Type.None; versatile_data_ = 0; }
public void init() { transform_.init(); type_ = Type.None; }