public static Matrix ToMatrix(this HardpointData hp)
        {
            Matrix m = Matrix.Identity;

            m.M41 = hp.PosX;
            m.M42 = hp.PosY;
            m.M43 = hp.PosZ;
            m.M44 = 1;

            m.M11 = hp.RotMatXX;
            m.M12 = hp.RotMatXY;
            m.M13 = hp.RotMatXZ;

            m.M21 = hp.RotMatYX;
            m.M22 = hp.RotMatYY;
            m.M23 = hp.RotMatYZ;

            m.M31 = hp.RotMatZX;
            m.M32 = hp.RotMatZY;
            m.M33 = hp.RotMatZZ;

            m.M14 = m.M24 = m.M34 = 0;

            return(m);
        }
        public static void LoadMatrix(this HardpointData hp, Matrix m)
        {
            hp.RotMatXX = m.M11;
            hp.RotMatXY = m.M12;
            hp.RotMatXZ = m.M13;

            hp.RotMatYX = m.M21;
            hp.RotMatYY = m.M22;
            hp.RotMatYZ = m.M23;

            hp.RotMatZX = m.M31;
            hp.RotMatZY = m.M32;
            hp.RotMatZZ = m.M33;
        }
Beispiel #3
0
 private void EditHardpointData_Load(object sender, EventArgs e)
 {
     try
     {
         data     = new HardpointData(node);
         revolute = Utilities.StrIEq(node.Parent.Name, "Revolute");
         DisplayHardpoint();
     }
     catch (Exception ex)
     {
         MessageBox.Show("Error " + ex.Message, "Error");
         Close();
     }
 }