Beispiel #1
0
 // Token: 0x06000124 RID: 292 RVA: 0x00009D28 File Offset: 0x00007F28
 public static void NoteFiredProjectile(int projectileID, uint prefabID, int ammotype)
 {
     RangeAim.FiredProjectiles[projectileID] = new FiredProjectile
     {
         FiredTime = RangeAim.GetCurrentTime(),
         PrefabID  = prefabID,
         AmmoType  = ammotype
     };
 }
Beispiel #2
0
        // Token: 0x06000128 RID: 296 RVA: 0x0000A06C File Offset: 0x0000826C
        private static float GetTimeout(FiredProjectile projectile, float distance)
        {
            double maxVelocity = (double)OpCodes.GetMaxVelocity(projectile.AmmoType);
            bool   flag        = projectile.AmmoType > 0;

            if (flag)
            {
                maxVelocity *= (double)OpCodes.GetProjectileVelocityScale((EPrefabUID)projectile.PrefabID);
            }
            double y        = (double)(projectile.FiredTime + 1f);
            double z        = maxVelocity;
            double w        = (double)OpCodes.GetProjectileInitialDistance(projectile.AmmoType);
            double f        = (double)distance;
            double chisl    = -w + f + 1.5 * y * z - 0.0979899987578392 * z;
            double znam     = 1.5 * z;
            double drob     = chisl / znam;
            double normDrob = drob - (double)RangeAim.GetCurrentTime();

            return((float)normDrob);
        }