private void Window_Loaded(object sender, RoutedEventArgs e) { //Assign statusbar text box to globals Global.StatusBarText = statusBarText; Global.StatusBarText.Text = "Starting..."; if (kinect == null) { Global.StatusBarText.Text = "No Kinect Sensor were found"; } else { // Create and configure speech grammars and recognizer this.welcomeGrammar = CreateGrammar(WelcomeSpeechRule); this.speechRecognizer = SpeechRecognizer.Create(new[] { welcomeGrammar }); if (null != speechRecognizer) { this.speechRecognizer.SpeechRecognized += SpeechRecognized; Global.audioStream = this.speechRecognizer.Start(kinect.AudioSource); } Global.StatusBarText.Text = "Ready"; } }
private void Window_Loaded(object sender, RoutedEventArgs e) { //Assign statusbar text box to globals Global.StatusBarText = statusBarText; Global.StatusBarText.Text = "Starting..."; if (kinect == null) { Global.StatusBarText.Text = "No Kinect Sensor were found"; } else { // Create and configure speech grammars and recognizer this.welcomeGrammar = CreateGrammar(WelcomeSpeechRule); this.speechRecognizer = SpeechRecognizer.Create(new[] { welcomeGrammar }); if (null != speechRecognizer) { this.speechRecognizer.SpeechRecognized += SpeechRecognized; Global.audioStream = this.speechRecognizer.Start(kinect.AudioSource); } Global.StatusBarText.Text = "Ready"; } }
private void Window_Loaded(object sender, RoutedEventArgs e) { // Create and configure speech grammars and recognizer this.welcomeGrammar = CreateGrammar(WelcomeSpeechRule); this.gameGrammar = CreateGrammar(GameSpeechRule); this.gameEndGrammar = CreateGrammar(GameEndSpeechRule); this.EnableGrammar(this.welcomeGrammar); this.speechRecognizer = SpeechRecognizer.Create(new[] { welcomeGrammar, gameGrammar, gameEndGrammar }); if (null != speechRecognizer) { this.speechRecognizer.SpeechRecognized += SpeechRecognized; Global.audioStream = this.speechRecognizer.Start(kinect.AudioSource); } }