public static Arma Ornare(string mat = "") { Arma SteelSword = new Arma("Steel Sword", "steel", "sword", 1, 6, 4, 1, 0.8, 12, 60, 1, "Blade Proficiency"); Arma SteelLongSword = new Arma("Steel Long Sword", "steel", "sword", 1, 8, 4, 1, 1.5, 15, 110, 1, "Blade Proficiency"); Arma SteelDagger = new Arma("Steel Dagger", "steel", "dagger", 2, 4, 4, 1, 0.1, 1, 10, 0.59, "Blade Proficiency"); Arma ChestnutStaff = new Arma("Chestnut Staff", "chestnut", "staff", 0, 0, 0, 6, 0.5, 2, 70, 0.6, ""); Arma MapleBow = new Arma("Maple Bow", "maple", "bow", 7, 0, 0, 1, 0.4, 3, 70, 0.4, "Bow Mastery"); Arma CaelumFractum = new Arma("Caelum Fractum", "azurian steel", "sword", 2, 38, 76, 38, 0.1, 3000, 9999, 1, ""); Arma Fist = new Arma("First", "flesh", "fist", 0, 0, 0, 4, 0, 0, 0, 1); mat = mat.ToLower(); switch (mat) { case "steel sword": return(SteelSword); case "steel long sword": return(SteelLongSword); case "steel dagger": return(SteelDagger); case "chestnut staff": return(ChestnutStaff); case "maple bow": return(MapleBow); case "caelum fractum": return(CaelumFractum); default: return(null); } }
public static void Telechargere() { Arma.Ornare("Steel Sword").Salvare(); Arma.Ornare("Steel Long Sword").Salvare(); Arma.Ornare("Steel Dagger").Salvare(); Arma.Ornare("Chestnut Staff").Salvare(); Arma.Ornare("Maple Bow").Salvare(); }
public static Caussae Acquirere(string mat = "", int qua = 1) { Caussae TeakLog1p36 = new Caussae("Teak Log", "A 100 per 36 log of teak", "log", 65, 3.2, 0, qua); Caussae ChestnutLog1p36 = new Caussae("Chestnut Log", "A 100 per 36 log of chestnut", "log", 68, 3.8, 0, qua); Caussae MapleLog1p36 = new Caussae("Maple Log", "A delicate 100 per 36 log of maple", "log", 50, 4.2, 0, qua); Caussae TeakPlank1p3 = new Caussae("Teak Plank", "A 100 per 3 plank of teak", "plank", 5.4, 0.35, 0, qua); Caussae ChestnutPlank1p3 = new Caussae("Chestnut Plank", "A 100 per 3 plank of chestnut", "plank", 5.6, 0.4, 0, qua); Caussae MaplePlank1p3 = new Caussae("Maple Plank", "A delicate 100 per 3 plank of maple", "plank", 4.1, 0.5, 0, qua); Caussae TeakSplinter = new Caussae("Teak Splinter", "A splinter of teak", "plank", 0.18, 0.01, 0, qua); Caussae ChestnutSplinter = new Caussae("Chestnut Splinter", "A splinter of chestnut", "plank", 0.188, 0.01, 0, qua); Caussae MapleSplinter = new Caussae("Maple Splinter", "A splinter of maple", "plank", 0.138, 0.01, 0, qua); Caussae LightArrow = new Caussae("Light Arrow", "A wooden arrow.", "arrow", 0.025, 0.1, 4, qua); Caussae HeavyArrow = new Caussae("Heavy Arrow", "An heavy arrow.", "arrow", 0.040, 0.15, 6, qua); Caussae HumanSkin = new Caussae("Human Skin", "The skin of a higher primate.", "ressource", 0.1, 0.1, 0, qua, "hunter1"); Caussae LeatherStrap = new Caussae("Leather Strap", "Strap of commom leather", "ressource", 0.1, 0.5, 0, qua, "cobbler1"); Caussae DGoatLeatherHemelt = new Caussae("Damaged Goat Leather Helmet", "A damaged helmet of goat leather", "ressource", 0.5, 0.1, 4, qua); mat = mat.ToLower(); switch (mat) { case "teak log": return(TeakLog1p36); case "chestnut log": return(ChestnutLog1p36); case "maple log": return(MapleLog1p36); case "teak plank": return(TeakPlank1p3); case "chestnut plank": return(ChestnutPlank1p3); case "maple plank": return(MaplePlank1p3); case "teak splinter": return(TeakSplinter); case "chestnut splinter": return(ChestnutSplinter); case "maple splinter": return(MapleSplinter); case "light arrow": return(LightArrow); case "heavy arrow": return(HeavyArrow); case "human skin": return(HumanSkin); case "leather strap": return(LeatherStrap); case "damaged goat leather helmet": return(DGoatLeatherHemelt); default: if (Arma.Ornare(mat) != null) { return(Arma.Ornare(mat)); } if (Galea.Ornare(mat) != null) { return(Galea.Ornare(mat)); } return(null); } }
public static void Origo() { Hostis["Bandit"] = new Persona(); Hostis["Bandit"].Nomen = "Bandit"; Hostis["Bandit"].Cognomen = "Bandit"; Hostis["Bandit"].Genus.Auto("human", Hostis["Bandit"].Nomen); Hostis["Bandit"].Arma = Arma.Ornare("steel sword"); Hostis["Bandit"].Actus[2] = "Slash"; Hostis["Bandit"].Actus[1] = "Strike"; Hostis["Bandit"].Actus[3] = "Thrust"; Hostis["Bandit"].Actus[0] = "Step"; Hostis["Bandit"].Actus[4] = "Wait"; Hostis["Bandit"].Lotus.X = 100; Hostis["Bandit"].Lotus.Y = 100; Hostis["Bandit"].PV[1] = 10; Hostis["Bandit"].panaN["Human Skin"] = 5; foreach (var u in Hostis["Bandit"].panaN) { Hostis["Bandit"].Archivum[0] = Caussae.Acquirere(u.Key, u.Value); } Hostis["Bandit"].Galea = Galea.Ornare("Goat Leather Helmet"); Hostis["Boar"] = new Persona(); Hostis["Boar"].Nomen = "Boar"; Hostis["Boar"].Cognomen = "Boar"; Hostis["Boar"].Genus.Auto("quadrupod", Hostis["Boar"].Nomen); Hostis["Boar"].Arma = Arma.Ornare("steel sword"); Hostis["Boar"].Actus[1] = "Strike"; Hostis["Boar"].Actus[0] = "Step"; Hostis["Boar"].Lotus.X = 50; Hostis["Boar"].Lotus.Y = 50; Hostis["Boar"].panaN["Human Skin"] = 5; foreach (var u in Hostis["Boar"].panaN) { Hostis["Boar"].Archivum[0] = Caussae.Acquirere(u.Key, u.Value); } Hostis["h"] = new Persona(); Hostis["h"].Nomen = "h"; Hostis["h"].Cognomen = "h"; Hostis["h"].Genus.Auto("human", Hostis["h"].Nomen); Hostis["h"].Arma = Arma.Ornare("steel sword"); Hostis["h"].Actus[2] = "Slash"; Hostis["h"].Actus[1] = "Strike"; Hostis["h"].Actus[3] = "Thrust"; Hostis["h"].Actus[0] = "Step"; Hostis["h"].Actus[4] = "Wait"; Hostis["h"].Lotus.X = 100; Hostis["h"].Lotus.Y = 100; Hostis["h"].PV[1] = 10; Hostis["j"] = new Persona(); Hostis["j"].Nomen = "j"; Hostis["j"].Cognomen = "j"; Hostis["j"].Genus.Auto("human", Hostis["j"].Nomen); Hostis["j"].Arma = Arma.Ornare("steel sword"); Hostis["j"].Actus[2] = "Slash"; Hostis["j"].Actus[1] = "Strike"; Hostis["j"].Actus[3] = "Thrust"; Hostis["j"].Actus[0] = "Step"; Hostis["j"].Actus[4] = "Wait"; Hostis["j"].Lotus.X = 10; Hostis["j"].Lotus.Y = 10; Hostis["j"].PV[1] = 10; }