private void buttonClicked(object sender, EventArgs e)
        {
            m_CurrentButtonClickedByPlayer = sender as MemoryGameButton;
            if (m_HasInternetConnection)
            {
                m_CurrentButtonClickedByPlayer.BackgroundImage = m_CurrentButtonClickedByPlayer.ButtonImage;
            }
            else
            {
                m_CurrentButtonClickedByPlayer.Text = m_CurrentButtonClickedByPlayer.Square.letter.ToString();
            }

            m_CurrentButtonClickedByPlayer.FlatStyle = FlatStyle.Flat;
            m_CurrentButtonClickedByPlayer.FlatAppearance.BorderColor = m_IsFirstPlayerTurn ? m_FirstPlayerScore.BackColor : m_SecondPlayerScore.BackColor;
            m_CurrentButtonClickedByPlayer.FlatAppearance.BorderSize  = 3;
            m_CurrentButtonClickedByPlayer.Refresh();
            m_CurrentButtonClickedByPlayer.Click -= buttonClicked;
            changeKnownLettersForComputer(m_CurrentButtonClickedByPlayer);
            m_CurrentButtonClickedByPlayer.Refresh();
            if (m_IsGuessNumberOne)
            {
                m_FirstButtonGeuss = m_CurrentButtonClickedByPlayer;
                m_IsGuessNumberOne = !m_IsGuessNumberOne;
            }
            else
            {
                m_SecondButtonGeuss = m_CurrentButtonClickedByPlayer;
                checkIfCurrectGuess();
            }
        }
        private void computerClick(MemoryGameButton i_ClickedButton)
        {
            if (m_HasInternetConnection)
            {
                i_ClickedButton.BackgroundImage = i_ClickedButton.ButtonImage;
            }
            else
            {
                i_ClickedButton.Text = i_ClickedButton.Square.letter.ToString();
            }

            i_ClickedButton.FlatStyle = FlatStyle.Flat;
            i_ClickedButton.FlatAppearance.BorderColor = m_SecondPlayerScore.BackColor;
            i_ClickedButton.FlatAppearance.BorderSize  = 3;
            i_ClickedButton.Refresh();
            changeKnownLettersForComputer(i_ClickedButton);
            i_ClickedButton.Refresh();
        }
        private void checkIfCurrectGuess()
        {
            Player currentPlayer = m_IsFirstPlayerTurn ? GameManager.m_FirstPlayer : GameManager.m_SecondPlayer;

            if (GameManager.IsCorrectGuess(m_BoardGame.BoardGameWithSquares, m_FirstButtonGeuss.Name, m_SecondButtonGeuss.Name, currentPlayer))
            {
                m_FirstButtonGeuss.BackColor  = m_IsFirstPlayerTurn ? m_FirstPlayerScore.BackColor : m_SecondPlayerScore.BackColor;
                m_SecondButtonGeuss.BackColor = m_FirstButtonGeuss.BackColor;
                changeScoreText();
                if (!m_IsFirstPlayerTurn && !GameManager.m_SecondPlayer.IsHumanPlayer)
                {
                    Thread.Sleep(1000);
                }
            }
            else
            {
                Thread.Sleep(1500);
                m_IsFirstPlayerTurn = !m_IsFirstPlayerTurn;
                changeCurrentPlayerLabel();
                doWhenIncorrectGuess();
            }

            if (!m_IsComputerTurn)
            {
                m_IsGuessNumberOne = !m_IsGuessNumberOne;
            }

            if (GameManager.s_AvailbleMoves.Count == k_EmptyList)
            {
                gameFinishedDialog();
            }
            else
            {
                m_FirstButtonGeuss.Refresh();
                m_SecondButtonGeuss.Refresh();
                m_CurrentPlayersTurn.Refresh();
                checkForComputerTurn();
            }
        }