Beispiel #1
0
        public override void Draw(CGRect frame)
        {
            // General Declarations
            var context = UIGraphics.GetCurrentContext();

            // Color Declarations
            var color4 = UIColor.FromRGBA(1.000f, 1.000f, 1.000f, 1.000f);
            var color5 = UIColor.FromRGBA(0.793f, 0.793f, 0.793f, 1.000f);

            // Shadow Declarations
            var shadow = new NSShadow();
            shadow.ShadowColor = UIColor.Black.ColorWithAlpha(0.28f);
            shadow.ShadowOffset = new CGSize(3.1f, 3.1f);
            shadow.ShadowBlurRadius = 5.0f;

            // Rectangle Drawing
            var rectanglePath =
                UIBezierPath.FromRoundedRect(
                    new CGRect(frame.GetMinX() + 10.5f, frame.GetMinY() + 7.5f, frame.Width - 20.0f, 76.0f), 4.0f);
            context.SaveState();
            context.SetShadow(shadow.ShadowOffset, shadow.ShadowBlurRadius, shadow.ShadowColor.CGColor);
            color4.SetFill();
            rectanglePath.Fill();
            context.RestoreState();

            color5.SetStroke();
            rectanglePath.LineWidth = 1.0f;
            rectanglePath.Stroke();


            // Bezier 2 Drawing
            var bezier2Path = new UIBezierPath();
            bezier2Path.MoveTo(new CGPoint(frame.GetMinX() + 0.02386f*frame.Width,
                frame.GetMinY() + 0.50543f*frame.Height));
            bezier2Path.AddLineTo(new CGPoint(frame.GetMinX() + 0.97841f*frame.Width,
                frame.GetMinY() + 0.50543f*frame.Height));
            context.SaveState();
            context.SetShadow(shadow.ShadowOffset, shadow.ShadowBlurRadius, shadow.ShadowColor.CGColor);
            color4.SetFill();
            bezier2Path.Fill();
            context.RestoreState();

            color5.SetStroke();
            bezier2Path.LineWidth = 1.0f;
            bezier2Path.Stroke();
        }
		/// <summary>
		/// Updates the UI.
		/// </summary>
		/// <param name="view">
		/// The view.
		/// </param>
		private void UpdateUi(ExtendedLabel view)
		{
			// Prefer font set through Font property.
			if (view.Font == Font.Default)
			{
				if (view.FontSize > 0)
				{
					this.Control.Font = UIFont.FromName(this.Control.Font.Name, (float)view.FontSize);
				}

				if (!string.IsNullOrEmpty(view.FontName))
				{
					var fontName = Path.GetFileNameWithoutExtension(view.FontName);

					var font = UIFont.FromName(fontName, this.Control.Font.PointSize);

					if (font != null)
					{
						this.Control.Font = font;
					}
				}

				#region ======= This is for backward compatability with obsolete attrbute 'FontNameIOS' ========
				if (!string.IsNullOrEmpty(view.FontNameIOS))
				{
					var font = UIFont.FromName(view.FontNameIOS, (view.FontSize > 0) ? (float)view.FontSize : 12.0f);

					if (font != null)
					{
						this.Control.Font = font;
					}
				}
				#endregion ====== End of obsolete section ==========================================================
			}

			//Do not create attributed string if it is not necesarry
			//if (!view.IsUnderline && !view.IsStrikeThrough && !view.IsDropShadow)
			//{
			//    return;
			//}

			var underline = view.IsUnderline ? NSUnderlineStyle.Single : NSUnderlineStyle.None;
			var strikethrough = view.IsStrikeThrough ? NSUnderlineStyle.Single : NSUnderlineStyle.None;

			NSShadow dropShadow = null;

			if (view.IsDropShadow)
			{
				dropShadow = new NSShadow
				{
					ShadowColor = view.DropShadowColor.ToUIColor(),
					ShadowBlurRadius = 1.4f,
					ShadowOffset = new CoreGraphics.CGSize(new CoreGraphics.CGPoint(0.3f, 0.8f))
				};
			}

			// For some reason, if we try and convert Color.Default to a UIColor, the resulting color is
			// either white or transparent. The net result is the ExtendedLabel does not display.
			// Only setting the control's TextColor if is not Color.Default will prevent this issue.
			if (view.TextColor != Color.Default)
			{
				this.Control.TextColor = view.TextColor.ToUIColor();
			}

			this.Control.AttributedText = new NSMutableAttributedString(view.Text,
				this.Control.Font,
				underlineStyle: underline,
				strikethroughStyle: strikethrough,
				shadow: dropShadow); ;
		}
        //// Drawing Methods

        public static void DrawUISwitch(bool inFocus, bool switchOn)
        {
            //// General Declarations
            var context = UIGraphics.GetCurrentContext();


            //// Shadow Declarations
            var shadow = new NSShadow();
            shadow.ShadowColor = CustomControlsStyleKit.ShadowColor;
            shadow.ShadowOffset = new CGSize(0.1f, 5.1f);
            shadow.ShadowBlurRadius = 5.0f;

            //// Variable Declarations
            var thumbHeight = inFocus ? 85.0f : 65.0f;
            var thumbY = inFocus ? 6.0f : 16.0f;
            var thumbColor = inFocus ? CustomControlsStyleKit.InFocusThumbColor : CustomControlsStyleKit.UnFocusedThumbColor;
            var textColor = inFocus ? CustomControlsStyleKit.InFocusTextColor : CustomControlsStyleKit.UnFocusedTextColor;
            var gutterColor = switchOn ? (inFocus ? CustomControlsStyleKit.OnColor : CustomControlsStyleKit.OnColorUnFocused) : (inFocus ? CustomControlsStyleKit.OffColor : CustomControlsStyleKit.OffColorUnFocused);
            var thumbX = switchOn ? 147.0f : 11.0f;
            var switchOff = !switchOn;

            //// Gutter Drawing
            var gutterPath = UIBezierPath.FromRoundedRect(new CGRect(11.0f, 16.0f, 227.0f, 67.0f), 4.0f);
            gutterColor.SetFill();
            gutterPath.Fill();

            ////// Gutter Inner Shadow
            context.SaveState();
            context.ClipToRect(gutterPath.Bounds);
            context.SetShadow(new CGSize(0, 0), 0);
            context.SetAlpha(shadow.ShadowColor.CGColor.Alpha);
            context.BeginTransparencyLayer();
            {
                var opaqueShadow = new CGColor(shadow.ShadowColor.CGColor, 1.0f);
                context.SetShadow(shadow.ShadowOffset, shadow.ShadowBlurRadius, opaqueShadow);
                context.SetBlendMode(CGBlendMode.SourceOut);
                context.BeginTransparencyLayer();

                context.SetFillColor(opaqueShadow);
                gutterPath.Fill();

                context.EndTransparencyLayer();
            }
            context.EndTransparencyLayer();
            context.RestoreState();

            CustomControlsStyleKit.BorderColor.SetStroke();
            gutterPath.LineWidth = 2.0f;
            gutterPath.Stroke();


            //// Rectangle Drawing
            var rectanglePath = UIBezierPath.FromRoundedRect(new CGRect(thumbX, thumbY, 91.0f, thumbHeight), 4.0f);
            context.SaveState();
            context.SetShadow(shadow.ShadowOffset, shadow.ShadowBlurRadius, shadow.ShadowColor.CGColor);
            thumbColor.SetFill();
            rectanglePath.Fill();
            context.RestoreState();

            CustomControlsStyleKit.BorderColor.SetStroke();
            rectanglePath.LineWidth = 2.0f;
            rectanglePath.Stroke();


            if (switchOn)
            {
                //// OnText Drawing
                CGRect onTextRect = new CGRect(26.0f, 27.0f, 99.0f, 49.0f);
                {
                    var textContent = "ON";
                    textColor.SetFill();
                    var onTextStyle = new NSMutableParagraphStyle ();
                    onTextStyle.Alignment = UITextAlignment.Center;

                    var onTextFontAttributes = new UIStringAttributes () {Font = UIFont.BoldSystemFontOfSize(27.0f), ForegroundColor = textColor, ParagraphStyle = onTextStyle};
                    var onTextTextHeight = new NSString(textContent).GetBoundingRect(new CGSize(onTextRect.Width, nfloat.MaxValue), NSStringDrawingOptions.UsesLineFragmentOrigin, onTextFontAttributes, null).Height+10;
                    context.SaveState();
                    context.ClipToRect(onTextRect);
                    new NSString(textContent).DrawString(new CGRect(onTextRect.GetMinX(), onTextRect.GetMinY() + (onTextRect.Height - onTextTextHeight) / 2.0f, onTextRect.Width, onTextTextHeight), UIFont.BoldSystemFontOfSize(27.0f), UILineBreakMode.WordWrap, UITextAlignment.Center);
                    context.RestoreState();
                }
            }


            if (switchOff)
            {
                //// OffText Drawing
                CGRect offTextRect = new CGRect(123.0f, 27.0f, 99.0f, 49.0f);
                {
                    var textContent = "OFF";
                    textColor.SetFill();
                    var offTextStyle = new NSMutableParagraphStyle ();
                    offTextStyle.Alignment = UITextAlignment.Center;

                    var offTextFontAttributes = new UIStringAttributes () {Font = UIFont.BoldSystemFontOfSize(27.0f), ForegroundColor = textColor, ParagraphStyle = offTextStyle};
                    var offTextTextHeight = new NSString(textContent).GetBoundingRect(new CGSize(offTextRect.Width, nfloat.MaxValue), NSStringDrawingOptions.UsesLineFragmentOrigin, offTextFontAttributes, null).Height+10;
                    context.SaveState();
                    context.ClipToRect(offTextRect);
                    new NSString(textContent).DrawString(new CGRect(offTextRect.GetMinX(), offTextRect.GetMinY() + (offTextRect.Height - offTextTextHeight) / 2.0f, offTextRect.Width, offTextTextHeight), UIFont.BoldSystemFontOfSize(27.0f), UILineBreakMode.WordWrap, UITextAlignment.Center);
                    context.RestoreState();
                }
            }
        }
        //// Drawing Methods

        public static void DrawLightMapPoint(float lightColorR, float lightColorG, float lightColorB, float lightColorA, string rank, float fontSize)
        {
            //// General Declarations
            var context = UIGraphics.GetCurrentContext();

            //// Color Declarations
            var lightBaseColor = UIColor.FromRGBA(0.009f, 0.471f, 0.009f, 1.000f);

            //// Shadow Declarations
            var shadow = new NSShadow();
            shadow.ShadowColor = UIColor.Black.ColorWithAlpha(0.62f);
            shadow.ShadowOffset = new CGSize(0.1f, -0.1f);
            shadow.ShadowBlurRadius = 5.0f;

            //// Variable Declarations
            var lightColor = UIColor.FromRGBA(lightColorR, lightColorG, lightColorB, lightColorA);

            //// LightIcon
            {
                //// Oval Drawing
                var ovalPath = UIBezierPath.FromOval(new CGRect(1.0f, 1.0f, 18.0f, 38.0f));
                lightColor.SetFill();
                ovalPath.Fill();

                ////// Oval Inner Shadow
                context.SaveState();
                context.ClipToRect(ovalPath.Bounds);
                context.SetShadow(new CGSize(0, 0), 0);
                context.SetAlpha(shadow.ShadowColor.CGColor.Alpha);
                context.BeginTransparencyLayer();
                {
                    var opaqueShadow = new CGColor(shadow.ShadowColor.CGColor, 1.0f);
                    context.SetShadow(shadow.ShadowOffset, shadow.ShadowBlurRadius, opaqueShadow);
                    context.SetBlendMode(CGBlendMode.SourceOut);
                    context.BeginTransparencyLayer();

                    context.SetFillColor(opaqueShadow);
                    ovalPath.Fill();

                    context.EndTransparencyLayer();
                }
                context.EndTransparencyLayer();
                context.RestoreState();



                //// Rectangle Drawing
                var rectanglePath = UIBezierPath.FromRect(new CGRect(3.0f, 34.0f, 14.0f, 12.0f));
                lightBaseColor.SetFill();
                rectanglePath.Fill();

                ////// Rectangle Inner Shadow
                context.SaveState();
                context.ClipToRect(rectanglePath.Bounds);
                context.SetShadow(new CGSize(0, 0), 0);
                context.SetAlpha(shadow.ShadowColor.CGColor.Alpha);
                context.BeginTransparencyLayer();
                {
                    var opaqueShadow = new CGColor(shadow.ShadowColor.CGColor, 1.0f);
                    context.SetShadow(shadow.ShadowOffset, shadow.ShadowBlurRadius, opaqueShadow);
                    context.SetBlendMode(CGBlendMode.SourceOut);
                    context.BeginTransparencyLayer();

                    context.SetFillColor(opaqueShadow);
                    rectanglePath.Fill();

                    context.EndTransparencyLayer();
                }
                context.EndTransparencyLayer();
                context.RestoreState();

            }


            //// Text Drawing
            CGRect textRect = new CGRect(0.0f, 8.0f, 20.0f, 23.0f);
            UIColor.White.SetFill();
            var textStyle = new NSMutableParagraphStyle ();
            textStyle.Alignment = UITextAlignment.Center;

            var textFontAttributes = new UIStringAttributes () {Font = UIFont.SystemFontOfSize(fontSize), ForegroundColor = UIColor.White, ParagraphStyle = textStyle};
            var textTextHeight = new NSString(rank).GetBoundingRect(new CGSize(textRect.Width, nfloat.MaxValue), NSStringDrawingOptions.UsesLineFragmentOrigin, textFontAttributes, null).Height;
            context.SaveState();
            context.ClipToRect(textRect);
            new NSString(rank).DrawString(new CGRect(textRect.GetMinX(), textRect.GetMinY() + (textRect.Height - textTextHeight) / 2.0f, textRect.Width, textTextHeight), UIFont.SystemFontOfSize(fontSize), UILineBreakMode.WordWrap, UITextAlignment.Center);
            context.RestoreState();
        }
        public override void Draw(CGRect rect)
        {   
            //// General Declarations
            var context = UIGraphics.GetCurrentContext();

            //// Color Declarations
            var fillColor = UIColor.FromRGBA(1.000f, 1.000f, 1.000f, 1.000f);
            var strokeColor3 = UIColor.FromRGBA(0.716f, 0.716f, 0.716f, 1.000f);
            var shadowTint2 = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 1.000f);
            var strokeColor4 = UIColor.FromRGBA(0.807f, 0.807f, 0.807f, 1.000f);
            var fillColor4 = UIColor.FromRGBA(0.969f, 0.969f, 0.969f, 1.000f);
            var fillColor6 = UIColor.FromRGBA(0.314f, 0.824f, 0.761f, 1.000f);
            var strokeColor5 = UIColor.FromRGBA(0.855f, 0.855f, 0.855f, 1.000f);

            //// Shadow Declarations
            var shadow3 = new NSShadow();
            shadow3.ShadowColor = shadowTint2.ColorWithAlpha(shadowTint2.CGColor.Alpha * 0.13f);
            shadow3.ShadowOffset = new CGSize(1450.1f, 2.1f);
            shadow3.ShadowBlurRadius = 4.0f;

            //// Group 5
            {
                context.SaveState();
                context.BeginTransparencyLayer();

                //// Clip Clip 5
                var clip5Path = UIBezierPath.FromRect(new CGRect(rect.GetMinX() + 4.0f, rect.GetMinY() + 248.55f, 686.9f, 265.6f));
                clip5Path.AddClip();


                //// Rectangle 6 Drawing
                var rectangle6Path = UIBezierPath.FromRect(new CGRect(rect.GetMinX() + 4.0f, rect.GetMinY() + 248.55f, 686.9f, 265.6f));
                strokeColor4.SetStroke();
                rectangle6Path.LineWidth = 2.0f;
                rectangle6Path.Stroke();


                context.EndTransparencyLayer();
                context.RestoreState();
            }


            //// Bezier Drawing
            UIBezierPath bezierPath = new UIBezierPath();
            bezierPath.MoveTo(new CGPoint(rect.GetMinX() + 687.41f, rect.GetMinY() + 349.29f));
            bezierPath.AddLineTo(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 353.29f));
            bezierPath.LineCapStyle = CGLineCap.Square;

            strokeColor3.SetStroke();
            bezierPath.LineWidth = 1.0f;
            bezierPath.Stroke();


            //// Group
            {
                context.SaveState();
                context.BeginTransparencyLayer();

                //// Clip Clip
                var clipPath = UIBezierPath.FromRect(new CGRect(rect.GetMinX() - 13.0f, rect.GetMinY() - 17.0f, 725.0f, 556.0f));
                clipPath.AddClip();


                //// Bezier 2 Drawing
                UIBezierPath bezier2Path = new UIBezierPath();
                bezier2Path.MoveTo(new CGPoint(rect.GetMinX() - 1448.0f, rect.GetMinY() + 2.0f));
                bezier2Path.AddCurveToPoint(new CGPoint(rect.GetMinX() - 1444.0f, rect.GetMinY() - 2.0f), new CGPoint(rect.GetMinX() - 1448.0f, rect.GetMinY() - 0.21f), new CGPoint(rect.GetMinX() - 1446.2f, rect.GetMinY() - 2.0f));
                bezier2Path.AddLineTo(new CGPoint(rect.GetMinX() - 765.08f, rect.GetMinY() - 2.0f));
                bezier2Path.AddCurveToPoint(new CGPoint(rect.GetMinX() - 761.09f, rect.GetMinY() + 2.0f), new CGPoint(rect.GetMinX() - 762.87f, rect.GetMinY() - 2.0f), new CGPoint(rect.GetMinX() - 761.09f, rect.GetMinY() - 0.21f));
                bezier2Path.AddLineTo(new CGPoint(rect.GetMinX() - 761.09f, rect.GetMinY() + 509.16f));
                bezier2Path.AddCurveToPoint(new CGPoint(rect.GetMinX() - 765.08f, rect.GetMinY() + 513.16f), new CGPoint(rect.GetMinX() - 761.09f, rect.GetMinY() + 511.37f), new CGPoint(rect.GetMinX() - 762.88f, rect.GetMinY() + 513.16f));
                bezier2Path.AddLineTo(new CGPoint(rect.GetMinX() - 1444.0f, rect.GetMinY() + 513.16f));
                bezier2Path.AddCurveToPoint(new CGPoint(rect.GetMinX() - 1448.0f, rect.GetMinY() + 509.16f), new CGPoint(rect.GetMinX() - 1446.21f, rect.GetMinY() + 513.16f), new CGPoint(rect.GetMinX() - 1448.0f, rect.GetMinY() + 511.37f));
                bezier2Path.AddLineTo(new CGPoint(rect.GetMinX() - 1448.0f, rect.GetMinY() + 2.0f));
                bezier2Path.ClosePath();
                bezier2Path.UsesEvenOddFillRule = true;

                context.SaveState();
                context.SetShadow(shadow3.ShadowOffset, shadow3.ShadowBlurRadius, shadow3.ShadowColor.CGColor);
                fillColor.SetFill();
                bezier2Path.Fill();
                context.RestoreState();



                context.EndTransparencyLayer();
                context.RestoreState();
            }


            //// Group 2
            {
                context.SaveState();
                context.BeginTransparencyLayer();

                //// Clip Clip 3
                UIBezierPath clip3Path = new UIBezierPath();
                clip3Path.MoveTo(new CGPoint(rect.GetMinX() - 15.49f, rect.GetMinY() - 22.5f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 712.41f, rect.GetMinY() - 22.5f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 712.41f, rect.GetMinY() + 533.66f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() - 15.49f, rect.GetMinY() + 533.66f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() - 15.49f, rect.GetMinY() - 22.5f));
                clip3Path.ClosePath();
                clip3Path.MoveTo(new CGPoint(rect.GetMinX() + 5.51f, rect.GetMinY() + 2.0f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 9.0f, rect.GetMinY() - 1.5f), new CGPoint(rect.GetMinX() + 5.51f, rect.GetMinY() + 0.07f), new CGPoint(rect.GetMinX() + 7.07f, rect.GetMinY() - 1.5f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 687.92f, rect.GetMinY() - 1.5f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 691.41f, rect.GetMinY() + 2.0f), new CGPoint(rect.GetMinX() + 689.85f, rect.GetMinY() - 1.5f), new CGPoint(rect.GetMinX() + 691.41f, rect.GetMinY() + 0.07f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 691.41f, rect.GetMinY() + 509.16f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 687.92f, rect.GetMinY() + 512.66f), new CGPoint(rect.GetMinX() + 691.41f, rect.GetMinY() + 511.09f), new CGPoint(rect.GetMinX() + 689.85f, rect.GetMinY() + 512.66f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 9.0f, rect.GetMinY() + 512.66f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 5.51f, rect.GetMinY() + 509.16f), new CGPoint(rect.GetMinX() + 7.07f, rect.GetMinY() + 512.66f), new CGPoint(rect.GetMinX() + 5.51f, rect.GetMinY() + 511.09f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.51f, rect.GetMinY() + 2.0f));
                clip3Path.ClosePath();
                clip3Path.MoveTo(new CGPoint(rect.GetMinX() + 4.51f, rect.GetMinY() + 2.0f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 4.51f, rect.GetMinY() + 509.16f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 9.0f, rect.GetMinY() + 513.66f), new CGPoint(rect.GetMinX() + 4.51f, rect.GetMinY() + 511.65f), new CGPoint(rect.GetMinX() + 6.52f, rect.GetMinY() + 513.66f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 687.92f, rect.GetMinY() + 513.66f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 692.41f, rect.GetMinY() + 509.16f), new CGPoint(rect.GetMinX() + 690.4f, rect.GetMinY() + 513.66f), new CGPoint(rect.GetMinX() + 692.41f, rect.GetMinY() + 511.64f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 692.41f, rect.GetMinY() + 2.0f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 687.92f, rect.GetMinY() - 2.5f), new CGPoint(rect.GetMinX() + 692.41f, rect.GetMinY() - 0.49f), new CGPoint(rect.GetMinX() + 690.4f, rect.GetMinY() - 2.5f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 9.0f, rect.GetMinY() - 2.5f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 4.51f, rect.GetMinY() + 2.0f), new CGPoint(rect.GetMinX() + 6.52f, rect.GetMinY() - 2.5f), new CGPoint(rect.GetMinX() + 4.51f, rect.GetMinY() - 0.48f));
                clip3Path.ClosePath();
                clip3Path.UsesEvenOddFillRule = true;

                clip3Path.AddClip();


                //// Group 3
                {
                    context.SaveState();
                    context.BeginTransparencyLayer();

                    //// Clip Clip 2
                    var clip2Path = UIBezierPath.FromRoundedRect(new CGRect(rect.GetMinX() + 5.0f, rect.GetMinY() - 1.98f, 686.9f, 515.15f), 4.0f);
                    clip2Path.AddClip();


                    //// Rectangle 2 Drawing
                    var rectangle2Path = UIBezierPath.FromRoundedRect(new CGRect(rect.GetMinX() + 5.0f, rect.GetMinY() - 1.98f, 686.9f, 515.15f), 4.0f);
                    fillColor.SetFill();
                    rectangle2Path.Fill();


                    context.EndTransparencyLayer();
                    context.RestoreState();
                }


                context.EndTransparencyLayer();
                context.RestoreState();
            }


            //// Group 4
            {
                context.SaveState();
                context.BeginTransparencyLayer();

                //// Clip Clip 4
                var clip4Path = UIBezierPath.FromRoundedRect(new CGRect(rect.GetMinX() + 4.0f, rect.GetMinY() + 3.02f, 686.9f, 515.15f), 4.0f);
                clip4Path.AddClip();


                //// Rectangle 4 Drawing
                var rectangle4Path = UIBezierPath.FromRoundedRect(new CGRect(rect.GetMinX() + 4.0f, rect.GetMinY() + 3.02f, 686.9f, 515.15f), 4.0f);
                strokeColor4.SetStroke();
                rectangle4Path.LineWidth = 2.0f;
                rectangle4Path.Stroke();


                context.EndTransparencyLayer();
                context.RestoreState();
            }


            //// Bezier 4 Drawing
            UIBezierPath bezier4Path = new UIBezierPath();
            bezier4Path.MoveTo(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 248.57f));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 690.01f, rect.GetMinY() + 249.06f), new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 248.56f), new CGPoint(rect.GetMinX() + 690.01f, rect.GetMinY() + 249.06f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 249.06f));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 248.56f), new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 248.73f), new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 248.56f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 248.57f));
            bezier4Path.ClosePath();
            bezier4Path.MoveTo(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 248.57f));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 249.06f), new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 248.56f), new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 248.73f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 249.06f));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 513.66f), new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 261.48f), new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 501.24f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 690.01f, rect.GetMinY() + 513.66f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 514.16f));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 513.66f), new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 514.16f), new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 513.99f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 513.66f));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 249.06f), new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 501.24f), new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 261.48f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.01f, rect.GetMinY() + 249.06f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 248.56f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 248.57f));
            bezier4Path.ClosePath();
            bezier4Path.MoveTo(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 513.66f));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 514.16f), new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 513.99f), new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 514.16f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.01f, rect.GetMinY() + 513.66f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 513.66f));
            bezier4Path.ClosePath();
            fillColor4.SetFill();
            bezier4Path.Fill();


            //// Bezier 5 Drawing
            UIBezierPath bezier5Path = new UIBezierPath();
            bezier5Path.MoveTo(new CGPoint(rect.GetMinX() + 4.01f, rect.GetMinY() + 513.16f));
            bezier5Path.AddLineTo(new CGPoint(rect.GetMinX() + 690.91f, rect.GetMinY() + 513.16f));
            bezier5Path.AddLineTo(new CGPoint(rect.GetMinX() + 690.91f, rect.GetMinY() + 589.34f));
            bezier5Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 686.91f, rect.GetMinY() + 593.34f), new CGPoint(rect.GetMinX() + 690.91f, rect.GetMinY() + 591.55f), new CGPoint(rect.GetMinX() + 689.13f, rect.GetMinY() + 593.34f));
            bezier5Path.AddLineTo(new CGPoint(rect.GetMinX() + 350.63f, rect.GetMinY() + 593.34f));
            bezier5Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 342.63f, rect.GetMinY() + 593.34f), new CGPoint(rect.GetMinX() + 348.42f, rect.GetMinY() + 593.34f), new CGPoint(rect.GetMinX() + 344.84f, rect.GetMinY() + 593.34f));
            bezier5Path.AddLineTo(new CGPoint(rect.GetMinX() + 8.01f, rect.GetMinY() + 593.34f));
            bezier5Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 4.01f, rect.GetMinY() + 589.34f), new CGPoint(rect.GetMinX() + 5.8f, rect.GetMinY() + 593.34f), new CGPoint(rect.GetMinX() + 4.01f, rect.GetMinY() + 591.55f));
            bezier5Path.AddLineTo(new CGPoint(rect.GetMinX() + 4.01f, rect.GetMinY() + 513.16f));
            bezier5Path.ClosePath();
            bezier5Path.UsesEvenOddFillRule = true;

            fillColor6.SetFill();
            bezier5Path.Fill();


            //// Bezier 6 Drawing
            UIBezierPath bezier6Path = new UIBezierPath();
            bezier6Path.MoveTo(new CGPoint(rect.GetMinX() + 345.0f, rect.GetMinY() + 110.0f));
            bezier6Path.AddLineTo(new CGPoint(rect.GetMinX() + 345.46f, rect.GetMinY() + 4.0f));
            bezier6Path.LineCapStyle = CGLineCap.Square;

            strokeColor5.SetStroke();
            bezier6Path.LineWidth = 2.0f;
            bezier6Path.Stroke();


            //// Bezier 7 Drawing
            UIBezierPath bezier7Path = new UIBezierPath();
            bezier7Path.MoveTo(new CGPoint(rect.GetMinX() + 689.01f, rect.GetMinY() + 399.9f));
            bezier7Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.01f, rect.GetMinY() + 399.9f));
            bezier7Path.LineCapStyle = CGLineCap.Square;

            strokeColor5.SetStroke();
            bezier7Path.LineWidth = 2.0f;
            bezier7Path.Stroke();


            //// Bezier 8 Drawing
            UIBezierPath bezier8Path = new UIBezierPath();
            bezier8Path.MoveTo(new CGPoint(rect.GetMinX() + 688.91f, rect.GetMinY() + 110.25f));
            bezier8Path.AddLineTo(new CGPoint(rect.GetMinX() + 6.01f, rect.GetMinY() + 110.25f));
            bezier8Path.LineCapStyle = CGLineCap.Square;

            strokeColor5.SetStroke();
            bezier8Path.LineWidth = 2.0f;
            bezier8Path.Stroke();
        }
Beispiel #6
0
        private void DrawCanvas(CGRect frame, string beerName)
        {
            //// General Declarations
            var context = UIGraphics.GetCurrentContext();

            //// Color Declarations
            var fillColor = UIColor.FromRGBA(0.500f, 0.500f, 0.500f, 1.000f);
            var shadowTint = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 1.000f);
            var fillColor2 = UIColor.FromRGBA(1.000f, 1.000f, 1.000f, 1.000f);
            var strokeColor = UIColor.FromRGBA(0.531f, 0.531f, 0.531f, 1.000f);
            var textForeground2 = UIColor.FromRGBA(0.408f, 0.408f, 0.408f, 1.000f);

            //// Shadow Declarations
            var shadow2 = new NSShadow();
            shadow2.ShadowColor = shadowTint.ColorWithAlpha(shadowTint.CGColor.Alpha * 0.3f);
            shadow2.ShadowOffset = new CGSize(930.1f, -0.1f);
            shadow2.ShadowBlurRadius = 10.0f;

            //// Rectangle Drawing
            var rectanglePath = UIBezierPath.FromRoundedRect(new CGRect(-921.0f, 9.0f, 395.0f, 418.0f), 8.0f);
            context.SaveState();
            context.SetShadow(shadow2.ShadowOffset, shadow2.ShadowBlurRadius, shadow2.ShadowColor.CGColor);
            fillColor.SetFill();
            rectanglePath.Fill();
            context.RestoreState();



            //// Group
            {
                context.SaveState();
                context.BeginTransparencyLayer();

                //// Clip Clip 2
                UIBezierPath clip2Path = new UIBezierPath();
                clip2Path.MoveTo(new CGPoint(-11.5f, -11.5f));
                clip2Path.AddLineTo(new CGPoint(424.5f, -11.5f));
                clip2Path.AddLineTo(new CGPoint(424.5f, 447.5f));
                clip2Path.AddLineTo(new CGPoint(-11.5f, 447.5f));
                clip2Path.AddLineTo(new CGPoint(-11.5f, -11.5f));
                clip2Path.ClosePath();
                clip2Path.MoveTo(new CGPoint(9.5f, 17.0f));
                clip2Path.AddCurveToPoint(new CGPoint(17.0f, 9.5f), new CGPoint(9.5f, 12.86f), new CGPoint(12.86f, 9.5f));
                clip2Path.AddLineTo(new CGPoint(396.0f, 9.5f));
                clip2Path.AddCurveToPoint(new CGPoint(403.5f, 17.0f), new CGPoint(400.14f, 9.5f), new CGPoint(403.5f, 12.86f));
                clip2Path.AddLineTo(new CGPoint(403.5f, 419.0f));
                clip2Path.AddCurveToPoint(new CGPoint(396.0f, 426.5f), new CGPoint(403.5f, 423.14f), new CGPoint(400.14f, 426.5f));
                clip2Path.AddLineTo(new CGPoint(17.0f, 426.5f));
                clip2Path.AddCurveToPoint(new CGPoint(9.5f, 419.0f), new CGPoint(12.86f, 426.5f), new CGPoint(9.5f, 423.14f));
                clip2Path.AddLineTo(new CGPoint(9.5f, 17.0f));
                clip2Path.ClosePath();
                clip2Path.MoveTo(new CGPoint(8.5f, 17.0f));
                clip2Path.AddLineTo(new CGPoint(8.5f, 419.0f));
                clip2Path.AddCurveToPoint(new CGPoint(17.0f, 427.5f), new CGPoint(8.5f, 423.69f), new CGPoint(12.31f, 427.5f));
                clip2Path.AddLineTo(new CGPoint(396.0f, 427.5f));
                clip2Path.AddCurveToPoint(new CGPoint(404.5f, 419.0f), new CGPoint(400.69f, 427.5f), new CGPoint(404.5f, 423.69f));
                clip2Path.AddLineTo(new CGPoint(404.5f, 17.0f));
                clip2Path.AddCurveToPoint(new CGPoint(396.0f, 8.5f), new CGPoint(404.5f, 12.31f), new CGPoint(400.69f, 8.5f));
                clip2Path.AddLineTo(new CGPoint(17.0f, 8.5f));
                clip2Path.AddCurveToPoint(new CGPoint(8.5f, 17.0f), new CGPoint(12.31f, 8.5f), new CGPoint(8.5f, 12.31f));
                clip2Path.ClosePath();
                clip2Path.UsesEvenOddFillRule = true;

                clip2Path.AddClip();


                //// Group 2
                {
                    context.SaveState();
                    context.BeginTransparencyLayer();

                    //// Clip Clip
                    var clipPath = UIBezierPath.FromRoundedRect(new CGRect(9.0f, 9.0f, 395.0f, 418.0f), 8.0f);
                    clipPath.AddClip();


                    //// Rectangle 2 Drawing
                    var rectangle2Path = UIBezierPath.FromRoundedRect(new CGRect(9.0f, 9.0f, 395.0f, 418.0f), 8.0f);
                    fillColor2.SetFill();
                    rectangle2Path.Fill();


                    context.EndTransparencyLayer();
                    context.RestoreState();
                }


                context.EndTransparencyLayer();
                context.RestoreState();
            }


            //// background
            {
                context.SaveState();
                context.BeginTransparencyLayer();

                //// Clip Clip 3
                var clip3Path = UIBezierPath.FromRoundedRect(new CGRect(frame.GetMinX(), frame.GetMinY() + 9.0f, 395.0f, 418.0f), 8.0f);
                clip3Path.AddClip();


                //// Rectangle 4 Drawing
                var rectangle4Path = UIBezierPath.FromRoundedRect(new CGRect(frame.GetMinX(), frame.GetMinY() + 9.0f, 395.0f, 418.0f), 8.0f);
                strokeColor.SetStroke();
                rectangle4Path.LineWidth = 2.0f;
                rectangle4Path.Stroke();


                context.EndTransparencyLayer();
                context.RestoreState();
            }


            //// title Drawing
            CGRect titleRect = new CGRect(frame.GetMinX() + 0.38f, frame.GetMinY() + 19.0f, 394.62f, 41.0f);
            textForeground2.SetFill();
            var titleStyle = new NSMutableParagraphStyle ();
            titleStyle.Alignment = UITextAlignment.Center;

            var titleFontAttributes = new UIStringAttributes () {Font = UIFont.FromName("Avenir-Medium", 24.0f), ForegroundColor = textForeground2, ParagraphStyle = titleStyle};
            var titleTextHeight = new NSString(beerName).GetBoundingRect(new CGSize(titleRect.Width, nfloat.MaxValue), NSStringDrawingOptions.UsesLineFragmentOrigin, titleFontAttributes, null).Height;
            context.SaveState();
            context.ClipToRect(titleRect);
            new NSString(beerName).DrawString(new CGRect(titleRect.GetMinX(), titleRect.GetMinY() + (titleRect.Height - titleTextHeight) / 2.0f, titleRect.Width, titleTextHeight), UIFont.FromName("Avenir-Medium", 24.0f), UILineBreakMode.WordWrap, UITextAlignment.Center);
            context.RestoreState();
        }