Beispiel #1
0
        public void HandleMouseEvent(GameTime gameTime)
        {
            bool mouseLeftDown  = Main.mouseLeft && Main.hasFocus;
            bool mouseRightDown = Main.mouseRight && Main.hasFocus;
            // 响应鼠标事件的时候一定是从后往前,前端的窗口一定是第一个响应鼠标事件的
            // 如果有多个前端窗口,那么优先响应当前焦点窗口
            UIElement hoverElement = null;
            int       sz           = uiRunningStack.Count;

            for (int i = sz - 1; i >= 0; i--)
            {
                var state = uiRunningStack[i];
                if (state.IsActive)
                {
                    var element = state.ElementAt(Main.MouseScreen);
                    if (element != state)
                    {
                        hoverElement = element;
                        if (!_wasMouseLeftDown && mouseLeftDown)
                        {
                            _currentFocus = state;
                            _currentFocus.TimeGetFocus = _timer;
                        }
                        break;
                    }
                }
            }
            // if (hoverElement != null) Main.NewText(hoverElement.ToString());
            // 鼠标点击移动事件
            if (hoverElement != null)
            {
                _tooltip = hoverElement.Tooltip;
                Main.LocalPlayer.mouseInterface = true;
                Main.LocalPlayer.releaseUseItem = true;
            }
            if (hoverElement != null && hoverElement != _previousHoverElement)
            {
                hoverElement.MouseEnter(new UIMouseEvent(hoverElement, gameTime.TotalGameTime, Main.MouseScreen));
            }
            if (_previousHoverElement != null && hoverElement != _previousHoverElement)
            {
                _previousHoverElement.MouseOut(new UIMouseEvent(_previousHoverElement, gameTime.TotalGameTime, Main.MouseScreen));
            }

            if (!_wasMouseLeftDown && mouseLeftDown)
            {
                if (hoverElement == null || _lastFocusElement != hoverElement)
                {
                    _lastFocusElement?.UnFocus(new UIActionEvent(_lastLeftDownElement, gameTime.TotalGameTime));
                }
            }


            // 鼠标左键
            if (!_wasMouseLeftDown && mouseLeftDown && hoverElement != null)
            {
                hoverElement.MouseLeftDown(new UIMouseEvent(hoverElement, gameTime.TotalGameTime, Main.MouseScreen));
                hoverElement.FocusOn(new UIActionEvent(hoverElement, gameTime.TotalGameTime));
                hoverElement.DragStart(new UIMouseEvent(hoverElement, gameTime.TotalGameTime, Main.MouseScreen));
                _lastLeftDownElement = hoverElement;
                _lastFocusElement    = hoverElement;
            }

            if (_wasMouseLeftDown && Main.mouseLeftRelease)
            {
                _lastLeftDownElement?.MouseLeftUp(new UIMouseEvent(hoverElement, gameTime.TotalGameTime, Main.MouseScreen));
                _lastLeftDownElement?.DragEnd(new UIDragEndEvent(_lastLeftDownElement, hoverElement, gameTime.TotalGameTime, Main.MouseScreen));
                if (_wasMouseLeftDown && Main.mouseLeftRelease && hoverElement != null && _lastLeftDownElement == hoverElement)
                {
                    if (gameTime.TotalGameTime.TotalMilliseconds - _lastLeftClickTime > 200)
                    {
                        hoverElement.MouseLeftClick(new UIMouseEvent(hoverElement, gameTime.TotalGameTime, Main.MouseScreen));
                    }
                    else
                    {
                        hoverElement.MouseDoubleClick(new UIMouseEvent(hoverElement, gameTime.TotalGameTime, Main.MouseScreen));
                    }
                    _lastLeftClickElement = hoverElement;
                    _lastLeftClickTime    = gameTime.TotalGameTime.TotalMilliseconds;
                }
                _lastLeftDownElement = null;
            }


            // 鼠标右键
            if (!_wasMouseRightDown && mouseRightDown && hoverElement != null)
            {
                hoverElement.MouseRightDown(new UIMouseEvent(hoverElement, gameTime.TotalGameTime, Main.MouseScreen));
                _lastRightDownElement = hoverElement;
            }

            if (_wasMouseRightDown && Main.mouseRightRelease)
            {
                _lastRightDownElement?.MouseRightUp(new UIMouseEvent(hoverElement, gameTime.TotalGameTime, Main.MouseScreen));
                if (hoverElement != null && _lastRightDownElement == hoverElement)
                {
                    hoverElement.MouseRightClick(new UIMouseEvent(hoverElement, gameTime.TotalGameTime, Main.MouseScreen));
                    _lastRightClickElement = hoverElement;
                }
                _lastRightDownElement = null;
            }


            // 滚轮
            if (PlayerInput.ScrollWheelDeltaForUI != 0)
            {
                hoverElement?.ScrollWheel(new UIScrollWheelEvent(hoverElement, gameTime.TotalGameTime, PlayerInput.ScrollWheelDeltaForUI));
            }


            _previousHoverElement = hoverElement;
            _wasMouseLeftDown     = Main.mouseLeft;
            _wasMouseRightDown    = Main.mouseRight;
        }
Beispiel #2
0
 public void Remove(UIState state)
 {
     uiRunningStack.Remove(state);
 }
Beispiel #3
0
 public void AddState(UIState state)
 {
     UIStateMachine.Add(state);
 }