Beispiel #1
0
        /**
         * Updates the character panels to match the characters in the currently selected party
         */
        public void Sync()
        {
            if (Party == null)
            {
                for (int lp = 0; lp <= 3; lp++)
                {
                    CharacterPanel[lp].Character = null;
                }
            }
            else
            {
                for (int lp = 0; lp <= 3; lp++)
                {
                    CharacterPanel[lp].Character       = Party[lp];
                    CharacterPanel[lp].ParentPartyInfo = this;
                }
            }

            if (Party.Selected.CurrentMembership.IsPinned)
            {
                InfoLabel.Caption = " Pinned";
            }
            else
            {
                int XPRequired = Party.Selected.CurrentMembership.ReqXP;
                if (XPRequired > 0)
                {
                    InfoLabel.Caption = " " + Util.Comma(XPRequired) + "xp for level " + (Party.Selected.CurrentMembership.CurrentLevel + 1);
                }
                else
                {
                    InfoLabel.Caption = " " + Util.Comma(Party.Selected.CurrentMembership.XPToPin) + "xp to pin";
                }
            }
        }
Beispiel #2
0
        private void updateStats()
        {
            stats.Caption      = "";
            statsValue.Caption = "";
            statsBonus.Caption = "";
            for (int lp = 0; lp < 6; lp++)
            {
                bool bold = (Character.BaseStats[lp] == Character.MaxStats[lp]);
                stats.Caption      += MDRStats.SHORT_STAT_NAME[lp] + "\n";
                statsValue.Caption += Util.Colorise(Character.BaseStats[lp].ToString(), bold ? boldColor : normalColor, bold) + "\n";
                statsBonus.Caption += bonusStat(Character.ItemStats[lp]) + "\n";
            }

            otherStats.Caption = string.Format("Hit: {0} Pierce: {1}\nCrit: {2} Backstab: {3}",
                                               formatPercent(Character.TotalHitBonus),
                                               formatValue((int)Character.TotalArmourPierce),
                                               formatPercent(Character.TotalCriticalHitChance),
                                               formatPercent(Character.TotalBackstabChance)
                                               );

            string resistanceString = "";

            foreach (string resistanceName in MDRResistance.ResistanceNames)
            {
                if (Character.Resistance[resistanceName] > 0)
                {
                    resistanceString += string.Format("{0} {1}\n", resistanceName, Character.Resistance[resistanceName]);
                }
            }

            if (resistanceString == "")
            {
                resistanceString = "No resistances";
            }

            resistanceInfo.Caption = resistanceString;

            playStatsInfo.Caption =
                "Play time: " + (Character.PlayTime / 60f / 60f).ToString("0.0") + " hours" + "\n" +
                "Deaths: " + Util.Comma(Character.Deaths) + "\n" +
                "Monsters Killed:" + Util.Comma(Character.MonstersKilled);
        }