Beispiel #1
0
        /// <summary>
        /// Apply the specified attributes to the XmlElement (and its other relevant components)
        /// </summary>
        /// <param name="attributesToApply"></param>
        public virtual void ApplyAttributes(AttributeDictionary attributesToApply)
        {
            if (currentInstanceTransform == null || currentXmlLayoutInstance == null)
            {
                Debug.LogWarning("[XmlLayout][Warning] Please call ElementTagHandler.SetInstance() before using XmlElement.ApplyAttributes()");
                return;
            }

            //var startTime = DateTime.Now;
            attributesToApply = HandleCustomAttributes(attributesToApply);
            var _primaryComponent = primaryComponent;

            // the vast majority of events require the element to block raycasts, so rather than expecting the users to set this value every time,
            // lets set it here
            if (attributesToApply.Any(a => !String.Equals("onValueChanged", a.Key, StringComparison.OrdinalIgnoreCase) && eventAttributeNames.Contains(a.Key, StringComparer.OrdinalIgnoreCase)))
            {
                attributesToApply.AddIfKeyNotExists("raycastTarget", "true");
            }
            else if (!String.IsNullOrEmpty(attributesToApply.GetValue("tooltip")))
            {
                attributesToApply.AddIfKeyNotExists("raycastTarget", "true");
            }

            if (attributesToApply.ContainsKey("allowDragging") && attributesToApply["allowDragging"].ToBoolean())
            {
                var dragEventHandler = currentXmlElement.GetComponent <XmlLayoutDragEventHandler>();
                if (dragEventHandler == null)
                {
                    currentXmlElement.gameObject.AddComponent <XmlLayoutDragEventHandler>();
                }
            }

            foreach (var attribute in attributesToApply)
            {
                string name  = attribute.Key.ToLower();
                string value = attribute.Value;

                if (eventAttributeNames.Contains(name, StringComparer.OrdinalIgnoreCase))
                {
                    // As it happens, events don't work anyway unless they are processed at runtime (which is why we have 'ForceRebuildOnAwake')
                    // so we may as well not process any event attributes at all in edit mode
                    // (this also helps avoid triggering event handlers in edit mode)
                    // Note: we set these at the end of the frame so that any internal event-handlers (such as for MVVM) will take precedence
                    // and be executed first
                    var _xmlLayoutInstance = currentXmlLayoutInstance;
                    var _transform         = currentInstanceTransform;

                    if (Application.isPlaying)
                    {
                        XmlLayoutTimer.AtEndOfFrame(() =>
                        {
                            if (_transform == null || _xmlLayoutInstance == null)
                            {
                                return;
                            }

                            SetInstance(_transform, _xmlLayoutInstance);
                            HandleEventAttribute(name, value);
                        }, null, true);
                    }

                    continue;
                }

                var propertySetOnComponent = _primaryComponent != null?SetPropertyValue(_primaryComponent, name, value) : false;

                // if we failed to set the property on the component, perhaps it is a transform value instead
                if (!propertySetOnComponent)
                {
                    var propertySetOnTransform = SetPropertyValue(currentInstanceTransform, name, value);

                    // perhaps it is a layout value
                    if (!propertySetOnTransform)
                    {
                        var propertySetOnLayoutComponent = SetPropertyValue(layoutElement, name, value);

                        // or, perhaps it is an image value
                        if (!propertySetOnLayoutComponent)
                        {
                            // lastly, check the XmlElement
                            var propertySetOnXmlElement = SetPropertyValue(currentXmlElement, name, value);

                            if (!propertySetOnXmlElement)
                            {
                                var _imageComponent = imageComponent;
                                if (_imageComponent != null)
                                {
                                    SetPropertyValue(imageComponent, name, value);
                                }
                            }
                        }
                    }
                }
            }

#if !ENABLE_IL2CPP && MVVM_ENABLED
            if (!dontCallHandleDataSourceAttributeAutomatically && attributesToApply.ContainsKey("vm-dataSource"))
            {
                HandleDataSourceAttribute(attributesToApply["vm-dataSource"]);
            }

            // If this element is associated with a data source, but has no vm-dataSource attribute
            // (perhaps it was removed)
            // then remove the association
            if (!currentXmlElement.attributes.ContainsKey("vm-dataSource"))
            {
                currentXmlLayoutInstance.ElementDataSources.RemoveAll(ed => ed.XmlElement == currentXmlElement);
            }
#endif
        }
Beispiel #2
0
        protected void ClassRemoved(params string[] classesRemoved)
        {
            if (!xmlLayout.defaultAttributeValues.ContainsKey(this.tagType))
            {
                return;
            }

            List <string> attributesReset = new List <string>();

            foreach (var classRemoved in classesRemoved)
            {
                if (!xmlLayout.defaultAttributeValues[this.tagType].ContainsKey(classRemoved))
                {
                    continue;
                }

                var attributesDefinedByClass = xmlLayout.defaultAttributeValues[this.tagType][classRemoved].Select(a => a.Key).ToList();

                // add all attributes defined by this class that are not defined by the element
                attributesReset.AddRange(attributesDefinedByClass.Where(a => !elementAttributes.Contains(a)));
            }

            if (!attributesReset.Any())
            {
                return;
            }

            var _classes = classes;

            _classes.Insert(0, "all");

            // remove any attributes covered by other classes (no need to reset them)
            foreach (var _class in _classes)
            {
                if (!xmlLayout.defaultAttributeValues[this.tagType].ContainsKey(_class))
                {
                    continue;
                }

                var attributesDefinedByClass = xmlLayout.defaultAttributeValues[this.tagType][_class].Select(a => a.Key).ToList();

                attributesReset.RemoveAll(a => attributesDefinedByClass.Contains(a));
            }

            if (attributesReset.Any())
            {
                // Now for the hard part: we need to determine the default values for these attributes
                AttributeDictionary defaultAttributesToApply = new AttributeDictionary();
                foreach (var attributeToReset in attributesReset)
                {
                    var value = tagHandler.GetDefaultValueForAttribute(attributeToReset);

                    defaultAttributesToApply.Add(attributeToReset, value);
                }

                if (defaultAttributesToApply.Any())
                {
                    ApplyAttributes(defaultAttributesToApply);
                }
            }
        }
Beispiel #3
0
        /// <summary>
        /// Apply the specified attributes to the XmlElement (and its other relevant components)
        /// </summary>
        /// <param name="attributesToApply"></param>
        public virtual void ApplyAttributes(AttributeDictionary attributesToApply)
        {
            if (currentInstanceTransform == null || currentXmlLayoutInstance == null)
            {
                Debug.LogWarning("[XmlLayout][Warning] Please call ElementTagHandler.SetInstance() before using XmlElement.ApplyAttributes()");
                return;
            }

            //var startTime = DateTime.Now;
            attributesToApply = HandleCustomAttributes(attributesToApply);
            var _primaryComponent = primaryComponent;

            // the vast majority of events require the element to block raycasts, so rather than expecting the users to set this value every time,
            // lets set it here
            if (attributesToApply.Any(a => !String.Equals("onValueChanged", a.Key, StringComparison.OrdinalIgnoreCase) && eventAttributeNames.Contains(a.Key, StringComparer.OrdinalIgnoreCase)))
            {
                attributesToApply.AddIfKeyNotExists("raycastTarget", "true");
            }

            if (attributesToApply.ContainsKey("allowDragging") && attributesToApply["allowDragging"].ToBoolean())
            {
                var dragEventHandler = currentXmlElement.GetComponent <XmlLayoutDragEventHandler>();
                if (dragEventHandler == null)
                {
                    currentXmlElement.gameObject.AddComponent <XmlLayoutDragEventHandler>();
                }
            }

            foreach (var attribute in attributesToApply)
            {
                string name  = attribute.Key;
                string value = attribute.Value;

                if (eventAttributeNames.Contains(name, StringComparer.OrdinalIgnoreCase))
                {
                    // As it happens, events don't work anyway unless they are processed at runtime (which is why we have 'ForceRebuildOnAwake')
                    // so we may as well not process any event attributes at all in edit mode
                    // (this also helps avoid triggering event handlers in edit mode)
                    if (Application.isPlaying)
                    {
                        HandleEventAttribute(name, value);
                    }
                    continue;
                }

                var propertySetOnComponent = _primaryComponent != null?SetPropertyValue(_primaryComponent, name, value) : false;

                // if we failed to set the property on the component, perhaps it is a transform value instead
                if (!propertySetOnComponent)
                {
                    var propertySetOnTransform = SetPropertyValue(currentInstanceTransform, name, value);

                    // perhaps it is a layout value
                    if (!propertySetOnTransform)
                    {
                        var propertySetOnLayoutComponent = SetPropertyValue(layoutElement, name, value);

                        // or, perhaps it is an image value
                        if (!propertySetOnLayoutComponent)
                        {
                            // lastly, check the XmlElement
                            var propertySetOnXmlElement = SetPropertyValue(currentXmlElement, name, value);

                            if (!propertySetOnXmlElement)
                            {
                                var _imageComponent = imageComponent;
                                if (_imageComponent != null)
                                {
                                    SetPropertyValue(imageComponent, name, value);
                                }
                            }
                        }
                    }
                }
            }

#if !ENABLE_IL2CPP
            if (!dontCallHandleDataSourceAttributeAutomatically && attributesToApply.ContainsKey("vm-dataSource"))
            {
                HandleDataSourceAttribute(attributesToApply["vm-dataSource"]);
            }
#endif
        }