Beispiel #1
0
        public void ShowGoodsInfo(ShopSingleGoodsBox_V2 SelectGoods, ShopInfoUIManager_V2 MyParent)
        {
            switch (SelectGoods.LocalGoodsData._GoodsClass)
            {
            case 1:
                if (shopContainerTips_EquipMent == null)
                {
                    shopContainerTips_EquipMent = CreatObjectToNGUI.InstantiateObj(ShopContaienrTipsPrefab_Equipment, transform).GetComponent <EquipmentShopGoodsTips_V2>();
                }
                if (shopContainerTips_Other != null)
                {
                    shopContainerTips_Other.Close();
                }
                shopContainerTips_EquipMent.Show(SelectGoods, MyParent);
                break;

            default:
                if (shopContainerTips_Other == null)
                {
                    shopContainerTips_Other = CreatObjectToNGUI.InstantiateObj(ShopContaienrTipsPrefab_Other, transform).GetComponent <OtherShopGoodsTips_V2>();
                }
                if (shopContainerTips_EquipMent != null)
                {
                    shopContainerTips_EquipMent.Close();
                }
                shopContainerTips_Other.Show(SelectGoods, MyParent);
                break;
            }
        }
Beispiel #2
0
        public override void Show(ShopSingleGoodsBox_V2 SelectGoods, ShopInfoUIManager_V2 MyParent)
        {
            LevelNeed.SetText(string.Format("{0}{1}", SelectGoods.LocalGoodsData._AllowLevel, LanguageTextManager.GetString("IDS_H1_156")));
            int currentLv = PlayerManager.Instance.FindHeroDataModel().UnitValues.sMsgPropCreateEntity_SC_UnitVisibleValue.UNIT_FIELD_LEVEL;

            LevelNeed.color = currentLv >= SelectGoods.LocalGoodsData._AllowLevel ? Color.green : Color.red;
            base.Show(SelectGoods, MyParent);
            Effect1.ShowEffect(SelectGoods.LocalGoodsData as EquipmentData, 0);
            Effect2.ShowEffect(SelectGoods.LocalGoodsData as EquipmentData, 1);
        }
Beispiel #3
0
        public override void Show(ShopSingleGoodsBox_V2 SelectGoods, ShopInfoUIManager_V2 MyParent)
        {
            this.DesLabel.SetText(LanguageTextManager.GetString(SelectGoods.LocalGoodsData._szDesc));
            this.LevelNeedLabel.SetText(SelectGoods.LocalGoodsData._AllowLevel);
            int currentLv = PlayerManager.Instance.FindHeroDataModel().UnitValues.sMsgPropCreateEntity_SC_UnitVisibleValue.UNIT_FIELD_LEVEL;

            LevelNeedLabel.color = currentLv >= SelectGoods.LocalGoodsData._AllowLevel ? Color.green : Color.red;
            this.OverlayLabel.SetText(SelectGoods.LocalGoodsData._PileQty);
            base.Show(SelectGoods, MyParent);
        }
Beispiel #4
0
 public virtual void Show(ShopSingleGoodsBox_V2 SelectGoods, ShopInfoUIManager_V2 MyParent)
 {
     IsShow           = true;
     this.MyParent    = MyParent;
     this.SelectGoods = SelectGoods;
     this.GoodsTitle.Init(SelectGoods.sMsgTradeOpenShopGoodsInfo_SC, null);
     this.CostTypeICon.ChangeSprite(SelectGoods.sMsgTradeOpenShopGoodsInfo_SC.bType);
     this.CostNumber.SetText(SelectGoods.sMsgTradeOpenShopGoodsInfo_SC.dPrice.ToString());
     CostNumber.color        = CheckCanPay() ? Color.white : Color.red;
     transform.localPosition = Vector3.zero;
 }
Beispiel #5
0
 public void OnShopGoodsSelect(ShopSingleGoodsBox_V2 SelectGoods)
 {
     shopSingleGoodsBoxList.ApplyAllItem(P => P.SetSelectStatus(false));
     SelectGoods.SetSelectStatus(true);
     MyParent.shopContainerTips.ShowGoodsInfo(SelectGoods, MyParent);
 }