Beispiel #1
0
        public bool Intersect(VectorGeneric2 vector, out Vector2 result)
        {
            var intersection = Vector2.zero;
            var source       = new Straight {
                Origin = vector.Origin, Direction = vector.Target - vector.Origin
            };

            if (!source.Intersect(this, out result))
            {
                return(false);
            }
            return(Vector3.Dot(
                       Vector3.Cross(Origin - intersection, Vector3.forward).normalized,
                       Vector3.Cross(Target - intersection, Vector3.forward).normalized) > 0);
        }
Beispiel #2
0
        public bool Intersect(VectorGeneric2 vector, out Vector2 point)
        {
            point = Vector2.zero;
            var plane = new Plane(Vector3.Cross(Direction, Vector3.forward), Origin);

            if (plane.SameSide(vector.Origin, vector.Target))
            {
                return(false);
            }
            var originDistance = Mathf.Abs(plane.GetDistanceToPoint(vector.Origin));
            var targetDistance = Mathf.Abs(plane.GetDistanceToPoint(vector.Target));

            point = vector.Origin + vector.Direction * originDistance / (originDistance + targetDistance);
            return(true);
        }
        public static bool GetIntersectionInParentSpace(this RectTransform source, Straight cutting, out VectorGeneric2 result)
        {
            var intersections = source.GetSidesInParentSpace().Aggregate(new List <Vector2>(2), (acm, _) =>
            {
                Vector2 intersection;
                if (cutting.Intersect(_, out intersection))
                {
                    acm.Add(intersection);
                }
                return(acm);
            }).ToArray();

            //var points = source.GetSidesInParentSpace().Select(_ => _.Origin).ToArray();
            //Debug.Log(string.Format("<color=blue>PARENT points: {0}, {1}, {2}, {3},</color>", points[0], points[1], points[2], points[3] ));
            result = intersections.Length == 0
                                ? new VectorGeneric2()
                                : new VectorGeneric2
            {
                Origin = Vector2.Dot(cutting.Direction, intersections[1] - intersections[0]) > 0f ? intersections[0] : intersections[1],
                Target = Vector2.Dot(cutting.Direction, intersections[1] - intersections[0]) > 0f ? intersections[1] : intersections[0]
            };
            return(intersections.Length != 0);
        }