Beispiel #1
0
        private void InitializeGame()
        {
            // initialize texture
            bFrame = new Bitmap(pictureBox1.Width, pictureBox1.Height);
            LoadTexture(textureQuality);

            // Clear objects
            lstUFO.Clear();
            rmlstUFO.Clear();
            lstBullet.Clear();
            rmlstBullet.Clear();

            // setup objects
            oTitleLogo = new obj_null((pictureBox1.Width / 2) - (370 / 2), Convert.ToInt32(((pictureBox1.Height / 2) - (230 / 2)) * 0.5), 370, 230);
            oFloor     = new obj_null(bFloor, 0, pictureBox1.Height - floorHeight, pictureBox1.Width, floorHeight);

            // setup fort object
            oFort        = new obj_fort();
            oFort.Height = 75;
            oFort.Width  = 50;
            oFort.X      = (pictureBox1.Width / 2) - (oFort.Width / 2);
            oFort.Y      = pictureBox1.Height - oFort.Height - oFloor.Height;
            oFort.Image  = bFort;


            // clear game information
            gameScore = 0;
            gameover  = false;
        }
Beispiel #2
0
 public static bool isCollision(obj_null o1, obj_null o2)
 {
     if ((o2.X + o2.Width < o1.X) || (o2.X > o1.X + o1.Width) ||
         (o2.Y + o2.Height < o1.Y) || (o2.Y > o1.Y + o1.Height))
     {
         return(false);
     }
     return(true);
 }
Beispiel #3
0
 public static bool isClick(obj_null o1, int X, int Y)
 {
     if (GetAsyncKeyState((int)0x1 & 0x1) == 0)
     {
         return(false);
     }
     if (X < o1.X || X > o1.X + o1.Width || Y < o1.Y || Y > o1.Y + o1.Height)
     {
         return(false);
     }
     return(true);
 }
Beispiel #4
0
        private void PictureBox1_Resize(object sender, EventArgs e)
        {
            if (Environment.TickCount - resize_timestamp > 50)
            {
                Gen_Texture_Floor(textureQuality);
                oFloor       = new obj_null(bFloor, 0, pictureBox1.Height - floorHeight, pictureBox1.Width, floorHeight);
                bFrame       = new Bitmap(pictureBox1.Width, pictureBox1.Height);
                oTitleLogo.X = (pictureBox1.Width / 2) - (370 / 2);
                oTitleLogo.Y = Convert.ToInt32(((pictureBox1.Height / 2) - (230 / 2)) * 0.5);
                oFort.Y      = pictureBox1.Height - oFort.Height - floorHeight;

                resize_timestamp = Environment.TickCount;
            }
        }