Beispiel #1
0
 /// <summary>
 ///   Compress a string into a byte array using ZLIB.
 /// </summary>
 ///
 /// <remarks>
 ///   Uncompress it with <see cref="ZStream.UncompressString(byte[])"/>.
 /// </remarks>
 ///
 /// <seealso cref="ZStream.UncompressString(byte[])"/>
 /// <seealso cref="ZStream.CompressBuffer(byte[])"/>
 ///
 /// <param name="s">
 ///   A string to compress.  The string will first be encoded
 ///   using UTF8, then compressed.
 /// </param>
 ///
 /// <returns>The string in compressed form</returns>
 public static byte[] CompressString(String s)
 {
     using (var ms = new MemoryStream())
     {
         Stream compressor =
             new ZStream(ms, CompressionMode.Compress, CompressionLevel.BestCompression);
         ZBaseStream.CompressString(s, compressor);
         return(ms.ToArray());
     }
 }
Beispiel #2
0
        /// <summary>
        ///   Uncompress a ZLIB-compressed byte array into a byte array.
        /// </summary>
        ///
        /// <seealso cref="ZStream.CompressBuffer(byte[])"/>
        /// <seealso cref="ZStream.UncompressString(byte[])"/>
        ///
        /// <param name="compressed">
        ///   A buffer containing ZLIB-compressed data.
        /// </param>
        ///
        /// <returns>The data in uncompressed form</returns>
        public static byte[] UncompressBuffer(byte[] compressed)
        {
            using (var input = new MemoryStream(compressed))
            {
                Stream decompressor =
                    new ZStream(input, CompressionMode.Decompress);

                return(ZBaseStream.UncompressBuffer(compressed, decompressor));
            }
        }
Beispiel #3
0
 /// <summary>
 ///   Create a <c>ZlibStream</c> using the specified <c>CompressionMode</c> and
 ///   the specified <c>CompressionLevel</c>, and explicitly specify whether the
 ///   stream should be left open after Deflation or Inflation.
 /// </summary>
 ///
 /// <remarks>
 ///
 /// <para>
 ///   This constructor allows the application to request that the captive stream
 ///   remain open after the deflation or inflation occurs.  By default, after
 ///   <c>Close()</c> is called on the stream, the captive stream is also closed. In
 ///   some cases this is not desired, for example if the stream is a <see
 ///   cref="System.IO.MemoryStream"/> that will be re-read after compression.
 ///   Specify true for the <paramref name="leaveOpen"/> parameter to leave the stream open.
 /// </para>
 ///
 /// <para>
 ///   When mode is <c>CompressionMode.Decompress</c>, the level parameter is ignored.
 /// </para>
 ///
 /// </remarks>
 ///
 /// <example>
 /// This example shows how to use a ZlibStream to compress the data from a file,
 /// and store the result into another file. The filestream remains open to allow
 /// additional data to be written to it.
 /// <code>
 /// using (var output = System.IO.File.Create(fileToCompress + ".zlib"))
 /// {
 ///     using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
 ///     {
 ///         using (Stream compressor = new ZlibStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, true))
 ///         {
 ///             byte[] buffer = new byte[WORKING_BUFFER_SIZE];
 ///             int n;
 ///             while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
 ///             {
 ///                 compressor.Write(buffer, 0, n);
 ///             }
 ///         }
 ///     }
 ///     // can write additional data to the output stream here
 /// }
 /// </code>
 /// <code lang="VB">
 /// Using output As FileStream = File.Create(fileToCompress &amp; ".zlib")
 ///     Using input As Stream = File.OpenRead(fileToCompress)
 ///         Using compressor As Stream = New ZlibStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, True)
 ///             Dim buffer As Byte() = New Byte(4096) {}
 ///             Dim n As Integer = -1
 ///             Do While (n &lt;&gt; 0)
 ///                 If (n &gt; 0) Then
 ///                     compressor.Write(buffer, 0, n)
 ///                 End If
 ///                 n = input.Read(buffer, 0, buffer.Length)
 ///             Loop
 ///         End Using
 ///     End Using
 ///     ' can write additional data to the output stream here.
 /// End Using
 /// </code>
 /// </example>
 ///
 /// <param name="stream">The stream which will be read or written.</param>
 ///
 /// <param name="mode">Indicates whether the ZlibStream will compress or decompress.</param>
 ///
 /// <param name="leaveOpen">
 /// true if the application would like the stream to remain open after inflation/deflation.
 /// </param>
 ///
 /// <param name="level">
 /// A tuning knob to trade speed for effectiveness. This parameter is effective only when
 /// mode is <c>CompressionMode.Compress</c>.
 /// </param>
 public ZStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen)
 {
     _baseStream = new ZBaseStream(stream, mode, level, ZStreamFlavor.ZLIB, leaveOpen);
 }