Beispiel #1
0
        private static void InitUCS()
        {
            if (!Directory.Exists("logs"))
            {
                Console.WriteLine("Folder \"logs/\" does not exist. Let me create one..");
                Directory.CreateDirectory("logs");
            }

            if (Convert.ToBoolean(Utils.parseConfigString("UCSList")))
            {
                Ucslist.Start();
            }
            new ResourcesManager();
            new ObjectManager();
            new Gateway().Start();

            if (Convert.ToBoolean(Utils.parseConfigString("apiManager")))
            {
                new ApiManager();
            }

            if (Convert.ToBoolean(Utils.parseConfigString("apiManagerPro")))
            {
                if (ConfigurationManager.AppSettings["ApiKey"] == "ucs")
                {
                    var ch = Utils.GenerateApi();
                    ConfigurationManager.AppSettings.Set("ApiKey", ch);
                    Console.WriteLine("Your Random API key : {0}", ch);
                }
                var ws = new ApiManagerPro(ApiManagerPro.SendResponse,
                                           "http://+:" + Utils.ParseConfigInt("proDebugPort") + "/" +
                                           Utils.parseConfigString("ApiKey") + "/");
                Console.WriteLine("Your API key : {0}", Utils.parseConfigString("ApiKey"));
                ws.Run();
            }

            Debugger.SetLogLevel(Utils.ParseConfigInt("loggingLevel"));
            Logger.SetLogLevel(Utils.ParseConfigInt("loggingLevel"));

            InitProgramThreads();

            if (Utils.ParseConfigInt("loggingLevel") >= 5)
            {
                Debugger.WriteLine("\t", null, 5);
                Debugger.WriteLine("Played ID's:", null, 5, ConsoleColor.Cyan);
                ResourcesManager.GetAllPlayerIds()
                .ForEach(id => Debugger.WriteLine("\t" + id, null, 5, ConsoleColor.Cyan));
                Debugger.WriteLine("\t", null, 5);
            }
            Console.WriteLine("Server started on port " + Port + ". Let's play Clash of Clans!");

            if (Convert.ToBoolean(Utils.parseConfigString("consoleCommand")))
            {
                new Menu();
            }
            else
            {
                Application.Run(new UCSManager());
            }
        }
Beispiel #2
0
        private void ServerStartBtn_Click(object sender, EventArgs e)
        {
            tabControl1.SelectedTab = tabPage3;
            ConsoleWrite("Ultrapowa Clash Server ");
            ConsoleWrite("Loading Config File...");
            ConsoleWrite("\t Set Starting Gems to " + int.Parse(ConfigurationManager.AppSettings["StartingGems"]));
            ConsoleWrite("\t Set Starting Gold to " + int.Parse(ConfigurationManager.AppSettings["StartingGold"]));
            ConsoleWrite("\t Set Starting Elixir to " + int.Parse(ConfigurationManager.AppSettings["StartingElixir"]));
            ConsoleWrite("\t Set Starting Dark Elixir to " +
                         int.Parse(ConfigurationManager.AppSettings["StartingDarkElixir"]));
            ConsoleWrite("\t Set Starting Trophies to " +
                         int.Parse(ConfigurationManager.AppSettings["StartingTrophies"]));
            ConsoleWrite("\t Set Starting Shield Time to " +
                         int.Parse(ConfigurationManager.AppSettings["StartingShieldTime"]));
            ConsoleWrite("\t Set Client Version to " + double.Parse(ConfigurationManager.AppSettings["clientVersion"]));
            ConsoleWrite("\t Enable Custom Patch : " + bool.Parse(ConfigurationManager.AppSettings["useCustomPatch"]));
            ConsoleWrite("\t Patching Server : " + ConfigurationManager.AppSettings["patchingServer"]);
            ConsoleWrite("\t Enable Maintenance Mode : " +
                         bool.Parse(ConfigurationManager.AppSettings["maintenanceMode"]));
            ConsoleWrite("\t Debugging Host : http://localhost:" + ConfigurationManager.AppSettings["debugPort"] + "/");
            ConsoleWrite("\t Set Logging Level to " + int.Parse(ConfigurationManager.AppSettings["loggingLevel"]));
            ConsoleWrite("\t Set database Connection name : " +
                         ConfigurationManager.AppSettings["databaseConnectionName"]);

            var rm = new ResourcesManager();
            var pm = new ObjectManager();

            new Gateway().Start();
            new ApiManager();
            InitProgramThreads();
            StatusLabel.Text = "Loading Object Manager";
            StatusLabel.Text = "Loading Message Manager";
            StatusLabel.Text = "Loading Packet Manager";
            StatusLabel.Text = "Loading Gateway";
            StatusLabel.Text = "Starting API Manager";
            Debugger.SetLogLevel(int.Parse(ConfigurationManager.AppSettings["loggingLevel"]));
            Logger.SetLogLevel(int.Parse(ConfigurationManager.AppSettings["loggingLevel"]));
            ConsoleWrite("Server Started.");
            ServerStartBtn.Enabled       = false;
            timer1.Enabled               = true;
            timer2.Enabled               = true;
            StatusLabel.Text             = "Status : Started";
            iInfoLabel.Text              = "Auto Updating Information and More After 30Sec";
            SkipRemInfoUpdateBtn.Visible = true;
            ServerIsStartedYN            = 1;
            StartRMSystemBtn.Enabled     = true;
            PlayersMailBoxBtn.Enabled    = true;
            GlobalChatBtn.Enabled        = true;
            LoadPlayerProfileBtn.Enabled = true;
            UpdateInfo();
        }
Beispiel #3
0
        private static void InitProgramThreads()
        {
            Debugger.WriteLine("\t", null, 5);
            Debugger.WriteLine("Server Thread's:", null, 5, ConsoleColor.Blue);
            var programThreads = new List <Thread>();

            for (var i = 0; i < int.Parse(ConfigurationManager.AppSettings["programThreadCount"]); i++)
            {
                var pt = new ProgramThread();
                programThreads.Add(new Thread(pt.Start));
                programThreads[i].Start();
                Debugger.WriteLine("\tServer Running On Thread " + i, null, 5, ConsoleColor.Blue);
            }
            Console.ResetColor();
        }
Beispiel #4
0
 public static void RestartProgram()
 {
     Debugger.WriteLine("Starting saving all player to database", null, 0, ConsoleColor.Cyan);
     ResourcesManager.GetOnlinePlayers().ForEach(DatabaseManager.Singelton.Save);
     Process.Start(@"tools\ucs-restart.bat");
 }
Beispiel #5
0
 public static void ExitProgram()
 {
     Debugger.WriteLine("Starting saving all player to database", null, 0, ConsoleColor.Cyan);
     ResourcesManager.GetOnlinePlayers().ForEach(DatabaseManager.Singelton.Save);
     Environment.Exit(1);
 }