Beispiel #1
0
        // Function to choose the view to show
        protected void DoRouting()
        {
            // First disable all the views
            if (routerMode == RouterMode.Disable)
            {
                Disable();
            }
            else if (routerMode == RouterMode.Hide)
            {
                Hide();
            }
            else
            {
                Erase();
            }

            // By default the route is the default view
            REcanvas canvas = defaultRouteCanvas;

            // If other default view is set, that will be
            if (!String.IsNullOrEmpty(defaultRoute))
            {
                if (routes.ContainsKey(defaultRoute))
                {
                    canvas = routes[defaultRoute];
                }
            }

            // Is the route requested exist, that will be
            var peek = "Default";

            if (statesQueue.Count() > 0)
            {
                peek = statesQueue.Peek();
                if (routes.ContainsKey(statesQueue.Peek()))
                {
                    canvas = routes[statesQueue.Peek()];
                }
            }


            try
            {
                // Show the view if is hidded or disabled
                canvas.Draw();
                canvas.Enable();
                canvas.Show();

                if (inDontDestroyOnLoad)
                {
                    canvas.ToDontDestroyOnLoad();
                }
            }
            catch (Exception e)
            {
                Debug.LogError("ReactorRouter: Error while rounting to :" + peek + " , " + e);
            }
        }
Beispiel #2
0
        // Function to draw all the views, but hidded
        public void PreDraw()
        {
            // Only can be called before any route
            if (statesQueue.Count() > 0)
            {
                return;
            }

            if (routes == null)
            {
                return;
            }

            foreach (var urcanvas in routes)
            {
                if (urcanvas.Value == null)
                {
                    continue;
                }

                urcanvas.Value.Draw();
                if (inDontDestroyOnLoad)
                {
                    urcanvas.Value.ToDontDestroyOnLoad();
                }
            }

            defaultRouteCanvas.Draw();
            if (inDontDestroyOnLoad)
            {
                defaultRouteCanvas.ToDontDestroyOnLoad();
            }
            Hide();

            //if (routerMode == RouterMode.Disable)
            //    Disable();
            //else if (routerMode == RouterMode.Hide)
            //    Hide();
            //else
            //    Erase();
        }