Beispiel #1
0
        /// <summary>
        /// create polygon from flatten curve outline point
        /// </summary>
        /// <param name="cnt"></param>
        /// <returns></returns>
        static Poly2Tri.Polygon CreatePolygon2(GlyphContour cnt)
        {
            List <Poly2Tri.TriangulationPoint> points = new List <Poly2Tri.TriangulationPoint>();
            List <GlyphPart> allParts = cnt.parts;
            //---------------------------------------
            //merge all generated points
            //also remove duplicated point too!
            List <GlyphPoint2D> mergedPoints = new List <GlyphPoint2D>();

            cnt.mergedPoints = mergedPoints;
            //---------------------------------------
            {
                int tt = 0;
                int j  = allParts.Count;

                for (int i = 0; i < j; ++i)
                {
                    GlyphPart p = allParts[i];

                    List <GlyphPoint2D> fpoints = p.GetFlattenPoints();
                    if (tt == 0)
                    {
                        int n = fpoints.Count;
                        for (int m = 0; m < n; ++m)
                        {
                            //GlyphPoint2D fp = fpoints[m];
                            mergedPoints.Add(fpoints[m]);
                            //allPoints.Add((float)fp.x);
                            //allPoints.Add((float)fp.y);
                        }
                        tt++;
                    }
                    else
                    {
                        //except first point
                        int n = fpoints.Count;
                        for (int m = 1; m < n; ++m)
                        {
                            //GlyphPoint2D fp = fpoints[m];
                            mergedPoints.Add(fpoints[m]);
                            //allPoints.Add((float)fp.x);
                            //allPoints.Add((float)fp.y);
                        }
                    }
                }
            }
            //---------------------------------------
            {
                //check last (x,y) and first (x,y)
                int lim = mergedPoints.Count - 1;
                {
                    if (mergedPoints[lim].IsEqualValues(mergedPoints[0]))
                    {
                        //remove last (x,y)
                        mergedPoints.RemoveAt(lim);
                        lim -= 1;
                    }
                }

                //limitation: poly tri not accept duplicated points!
                double prevX = 0;
                double prevY = 0;
                Dictionary <TmpPoint, bool> tmpPoints = new Dictionary <TmpPoint, bool>();
                lim = mergedPoints.Count;

                for (int i = 0; i < lim; ++i)
                {
                    GlyphPoint2D p = mergedPoints[i];
                    double       x = p.x;
                    double       y = p.y;

                    if (x == prevX && y == prevY)
                    {
                        if (i > 0)
                        {
                            throw new NotSupportedException();
                        }
                    }
                    else
                    {
                        TmpPoint tmp_point = new TmpPoint(x, y);
                        if (!tmpPoints.ContainsKey(tmp_point))
                        {
                            //ensure no duplicated point
                            tmpPoints.Add(tmp_point, true);
                            var userTriangulationPoint = new Poly2Tri.TriangulationPoint(x, y)
                            {
                                userData = p
                            };
                            p.triangulationPoint = userTriangulationPoint;
                            points.Add(userTriangulationPoint);
                        }
                        else
                        {
                            throw new NotSupportedException();
                        }

                        prevX = x;
                        prevY = y;
                    }
                }

                Poly2Tri.Polygon polygon = new Poly2Tri.Polygon(points.ToArray());
                return(polygon);
            }
        }
        static void CreateFitShape(IGlyphTranslator tx,
                                   GlyphContour contour,
                                   float pixelScale,
                                   bool x_axis,
                                   bool y_axis,
                                   bool useHalfPixel)
        {
            List <GlyphPoint2D> mergePoints = contour.mergedPoints;
            int j = mergePoints.Count;
            //merge 0 = start
            double prev_px  = 0;
            double prev_py  = 0;
            double p_x      = 0;
            double p_y      = 0;
            double first_px = 0;
            double first_py = 0;

            {
                GlyphPoint2D p = mergePoints[0];
                p_x = p.x * pixelScale;
                p_y = p.y * pixelScale;

                if (y_axis && p.isPartOfHorizontalEdge && p.isUpperSide && p_y > 3)
                {
                    //vertical fitting
                    //fit p_y to grid
                    p_y = RoundToNearestVerticalSide((float)p_y, useHalfPixel);
                }

                if (x_axis && p.IsPartOfVerticalEdge && p.IsLeftSide)
                {
                    float new_x = RoundToNearestHorizontalSide((float)p_x);
                    //adjust right-side vertical edge
                    EdgeLine rightside = p.GetMatchingVerticalEdge();
                    if (rightside != null)
                    {
                    }
                    p_x = new_x;
                }
                tx.MoveTo((float)p_x, (float)p_y);
                //-------------
                first_px = prev_px = p_x;
                first_py = prev_py = p_y;
            }

            for (int i = 1; i < j; ++i)
            {
                //all merge point is polygon point
                GlyphPoint2D p = mergePoints[i];
                p_x = p.x * pixelScale;
                p_y = p.y * pixelScale;

                if (y_axis && p.isPartOfHorizontalEdge && p.isUpperSide && p_y > 3)
                {
                    //vertical fitting
                    //fit p_y to grid
                    p_y = RoundToNearestVerticalSide((float)p_y, useHalfPixel);
                }

                if (x_axis && p.IsPartOfVerticalEdge && p.IsLeftSide)
                {
                    //horizontal fitting
                    //fix p_x to grid
                    float new_x = RoundToNearestHorizontalSide((float)p_x);
                    ////adjust right-side vertical edge
                    //PixelFarm.Agg.Typography.EdgeLine rightside = p.GetMatchingVerticalEdge();
                    //if (rightside != null && !rightside.IsLeftSide && rightside.IsOutside)
                    //{
                    //    var rightSideP = rightside.p.userData as GlyphPoint2D;
                    //    var rightSideQ = rightside.q.userData as GlyphPoint2D;
                    //    //find move diff
                    //    float movediff = (float)p_x - new_x;
                    //    //adjust right side edge
                    //    rightSideP.x = rightSideP.x + movediff;
                    //    rightSideQ.x = rightSideQ.x + movediff;
                    //}
                    p_x = new_x;
                }
                //
                tx.LineTo((float)p_x, (float)p_y);
                //
                prev_px = p_x;
                prev_py = p_y;
            }

            tx.LineTo((float)first_px, (float)first_py);
        }
Beispiel #3
0
 public bool IsEqualValues(GlyphPoint2D another)
 {
     return(x == another.x && y == another.y);
 }