Beispiel #1
0
 internal Tools(Inferrer <ClueSource, ClueConstant> inferrer, params ClueId[] clues)
 {
     _inferrer              = inferrer;
     _clues                 = clues.ToArray();
     _vars                  = new Vars(inferrer._constraintFundeps);
     _generator             = new SymbolGenerator();
     _ruleScope             = _generator.CreateScope();
     _userScopes            = (from _ in clues select _generator.CreateScope()).ToArray();
     PreconditionsSatisfied = false;
     Error                  = null;
 }
Beispiel #2
0
        // OPTIMIZATION: Use heap.
        // We use a sortedset instead of a queue because lower clue IDs can't depend on greater clue IDs
        // This handily avoids Painter's Algorithm issues *and* deduplicates IDs! Magic.

        public Inferrer(FunctionalDependencies fundeps)
        {
            _clueIdGen         = new SymbolGenerator();
            _constraintFundeps = fundeps;

            _clueKind          = new Dictionary <ClueId, atom>();
            _clueSource        = new Dictionary <ClueId, ClueSource>();
            _clueConstant      = new Dictionary <ClueId, ClueConstant>();
            _clueDependsOn     = new Dictionary <ClueId, ClueId[]>();
            _cluesDependingOn  = new Dictionary <ClueId, HashSet <ClueId> >();
            _clueBestKnownType = new Dictionary <ClueId, free <type> >();
            _clueErrors        = new Dictionary <ClueId, List <InferenceError> >();
            _cluesToUpdate     = new SortedSet <ClueId>(new ClueIdComparer());

            _rules = new List <InferenceRule <ClueConstant> >();
        }
 internal Scope(SymbolGenerator generator)
 {
     _generator            = generator;
     _alreadyAssignedCount = new Dictionary <atom, int>();
     _alreadyAssignedAbs   = new Dictionary <atom, int>();
 }