Beispiel #1
0
        // Use this for start
        override public void StartGame()
        {
            type = ManagerType.MAP;

            _root   = new GameObject("Map");
            _maps   = MapParser.Parse();
            _map    = _maps[Game.instance.mapIndex];

    #if DEBUG
            Debug.Log("Create a map with " + _map.tiles.Count + " tiles on " + _map.lines + " lines and " + _map.columns + " columns");
    #endif

            for (int i = 0; i < _map.tiles.Count; i++)
            {
                Tile        tile    = _map.tiles[i];
                GameObject  go      = tile.type < _gameObjects.Length ? _gameObjects[tile.type] : _gameObjects[0];
                GameObject  tileGO  = GameObject.Instantiate(go);
                tile.gameObject = tileGO;

                tileGO.name = "Tile " + i;
                tileGO.transform.position = _map.GetPositionFromIndex(i);
                tileGO.transform.SetParent(_root.transform);

                PopulateTile(tile);
            }
        }
Beispiel #2
0
        public static List<Map> Parse()
        {
            TextAsset   configuration   = Resources.Load(MapConfiguration.FILENAME) as TextAsset;
            List<Map>   maps            = new List<Map>();

            if (configuration != null)
            {
                JSONNode    json    = JSON.Parse(configuration.text);

                if (json != null)
                {
                    JSONArray nodes = json["maps"].AsArray;

                    for (int i = 0; i < nodes.Count; i++)
                    {
                        JSONNode node = json["maps"][i];
                        Map map = new Map(node["lines"].AsInt, node["columns"].AsInt);

                        for (int y = 0; y < map.lines; y++)
                        {
                            for (int x = 0; x < map.columns; x++)
                            {
                                int index       = map.GetIndexFromPosition(x, y);
                                int type        = node["tiles"][index].AsInt;
                                int quantity    = node["quantities"][index].AsInt;

                                map.tiles.Add(new Tile(type, index, quantity));
                            }
                        }

                        maps.Add(map);
                    }
                }
            }

            if(maps.Count == 0)
            {
                Debug.LogError("Can't read map configuration");
            }

            return maps;
        }