public void Run(string address, int port)
        {
            Console.WriteLine("Creating server on " + port + "...");
            var server = new TychaiaServer(port, port + 1);
            server.StartWorld(this.m_Kernel);

            // Register the local node with Ninject so that entities and worlds can
            // gain access to it.
            this.m_Kernel.Bind<INetworkAPI>().ToMethod(x => server);

            // Create the GameState.
            Console.WriteLine("Server is now running.");

            var pingThread = new Thread(() => this.PingServerList(IPAddress.Parse(address), port))
            {
                IsBackground = true
            };
            pingThread.Start();

            // Run the game.
            while (true)
            {
                var start = DateTime.Now;
                server.Update();

                var amount = (1000 / 30) - (int)(DateTime.Now - start).TotalMilliseconds;
                if (amount > 0)
                {
                    Thread.Sleep(amount);
                }
                else
                {
                    Console.WriteLine("WARNING: Tick took " + (int)(DateTime.Now - start).TotalMilliseconds + "ms, which is longer than 33ms.");
                }
            }

            // ReSharper disable once FunctionNeverReturns
        }