Beispiel #1
0
 /// <summary>
 /// Method fired when an Entity collide with another one
 /// </summary>
 /// <param name="sender">Always null</param>
 /// <param name="e">The entity who stops colliding</param>
 private void OnEntityCollidedEnter(object sender, CollidableEntity e)
 {
     Logging.Logger.Log(Logging.Logger.LogLevel.DEBUG, "Intersect !");
     SetWorldPosition(_previousWorldPosition);
     _previousWorldPosition = WorldPosition;
     _collideWith.Add(e.Id, e);
 }
Beispiel #2
0
 /// <summary>
 /// Method fired when an Entity stop colliding with another one
 /// </summary>
 /// <param name="sender">Always null</param>
 /// <param name="e">The entity who stops colliding</param>
 private void OnEntityCollidedExit(object sender, CollidableEntity e)
 {
     _collideWith.Remove(e.Id);
 }
Beispiel #3
0
 /// <summary>
 /// Method fired when an Entity stay in collision with another one
 /// </summary>
 /// <param name="sender">Always null</param>
 /// <param name="e">The entity who stops colliding</param>
 private void OnEntityCollidedStay(object sender, CollidableEntity e)
 {
     SetWorldPosition(_previousWorldPosition);
     _previousWorldPosition = WorldPosition;
 }