Beispiel #1
0
        public bool PushEvent(TTimeAbs occurredTime, TDiscreteEvent.DiscreteEventAction action, object param = null, int priority = (int)EDiscreteEventPriority.Default)
        {
            LinkedListNode <TDiscreteEvent> result = _events.Last;

            while (result != null)
            {
                if (occurredTime > result.Value.TriggeredTime || (occurredTime == result.Value.TriggeredTime && priority < result.Value.Priority))
                {
                    break;
                }
                result = result.Previous;
            }
            TDiscreteEvent newEvt = new TDiscreteEvent();

            newEvt.TriggeredTime = occurredTime;
            newEvt.EventAction   = action;
            newEvt.Priority      = priority;
            newEvt.Param         = param;
            if (result == null)
            {
                _events.AddFirst(newEvt);
            }
            else
            {
                _events.AddAfter(result, newEvt);
            }
            return(true);
        }
Beispiel #2
0
        public EDiscreteEventSystemState Process(TAny workingData, ref TTimeAbs curTime)
        {
            bool hasPoped = false;

            while (true)
            {
                if (_events.Count == 0)
                {
                    return(EDiscreteEventSystemState.Empty);
                }
                TDiscreteEvent evt = _events.First.Value;
                if (hasPoped == false || curTime == evt.TriggeredTime)
                {
                    _events.RemoveFirst();
                    curTime = evt.TriggeredTime;
                    evt.EventAction(curTime, workingData, evt.Param);

                    hasPoped = true;
                }
                else
                {
                    break;
                }
            }
            return(EDiscreteEventSystemState.NotEmpty);
        }
Beispiel #3
0
        public void ClearAfter(TTimeAbs gameTime)
        {
            LinkedListNode <TDiscreteEvent> evt = _events.Last;

            while (evt != null)
            {
                if (evt.Value.TriggeredTime >= gameTime)
                {
                    _events.RemoveLast();
                    evt = _events.Last;
                }
                else
                {
                    break;
                }
            }
        }
Beispiel #4
0
        public bool PushEvent(TTimeAbs currentTime, TTimeRel timeAfter, TDiscreteEvent.DiscreteEventAction action, object param = null, int priority = (int)EDiscreteEventPriority.Default)
        {
            TTimeAbs occurredTime = currentTime + timeAfter;

            return(PushEvent(occurredTime, action, param, priority));
        }