private void OnReload(ReloadEventArgs reloadEventArgs)
 {
     Console.WriteLine("Reload TshockLogs_Explosives_Config.json");
     ExplosivesConfig = Explosives_Config.Read(ConfigFilePath);
     SetupExplosivesDictionary();
 }
 /// <summary>
 /// Initializes a new instance of the TestPlugin class.
 /// This is where you set the plugin's order and perfrom other constructor logic
 /// </summary>
 public Explosives(Main game) : base(game)
 {
     ExplosivesConfig = Explosives_Config.Read(ConfigFilePath);
     SetupExplosivesDictionary();
 }