void Update()
        {
            // IF there isn't a player active on the scene.
            if (playerManager == null)
            {
                // Get the Player GameObject.
                playerManager = Character_Manager.GetPlayerManager();
                return;
            }
            // IF the equipment component isn't set yet
            if (equipment == null)
            {
                // Get the Equipment script that is on the player GameObject.
                equipment = playerManager.GetComponentInChildren <Equipment> ();
                return;
            }

            // Create a variable to hold the item.
            Item equip = null;

            // IF we have a weapon image we want to update,
            // ELSE IF we have a armour image we want to update,
            // ELSE IF we have a bracelet image we want to update,
            // ELSE IF we have a ring image we want to update.
            if (itemSlot == "Weapon")
            {
                // Get the weapon from the Equipment script.
                equip = equipment.GetWeapon();
            }
            else if (itemSlot == "Armour")
            {
                // Get the armour from the Equipment script.
                equip = equipment.GetArmour();
            }
            else if (itemSlot == "Bracelet")
            {
                // Get the bracelet from the Equipment script.
                equip = equipment.GetBracelet();
            }
            else if (itemSlot == "Ring")
            {
                // Get the ring from the Equipment script.
                equip = equipment.GetRing();
            }

            // IF there is an item,
            // ELSE there is not a item.
            if (equip != null)
            {
                // Grab the weapon.
                equipmentImage.sprite = equip.SpriteImage;
                // Set the color.
                equipmentImage.color = new Color(equip.R, equip.G, equip.B, equip.A);
            }
            else
            {
                // Set the color.
                equipmentImage.color = new Color(0f, 0f, 0f, 0f);
            }
        }