Beispiel #1
0
        void Awake()
        {
            // Get our Character Manager in our parent.
            charManager = GetComponentInParent <Character_Manager> ();

            // Set our position, scale and rotation.
            transform.localPosition = Vector3.zero;
            transform.localScale    = Vector3.one;
            // Since we have clockwise slashes we grab the starting position.
            transform.localEulerAngles = new Vector3(0f, 0f, charManager.GetSwordRotation(charManager.characterAnimator.GetInteger("Direction")) + offsetAngle);
        }