Beispiel #1
0
        private void PlayNextCard(int player)
        {
            if (selectedCard != null)
            {
                int index = TripleTriadCardLib.SelectedGridPosition();
                if (index >= 0 && TripleTriadGame.PlayedCards[index] == null)
                {
                    selectedGrid.Position = TripleTriadCardLib.GameBoardPos[index];
                    if (!_SceneEntities.Contains(selectedGrid))
                    {
                        _SceneEntities.Add(selectedGrid);
                    }
                    if (Global.MouseManager.IsLeftMouseButtonClicked())
                    {
                        PlaceSelectedCard(index, player);
                        _SceneEntities.Remove(selectedGrid);
                        //ChangePlayersTurn();
                    }
                }
                else
                {
                    _SceneEntities.Remove(selectedGrid);
                }

                if (Global.MouseManager.IsRightMouseButtonClicked())
                {
                    selectedCard = null;
                    _SceneEntities.Remove(selectedGrid);
                    Global.SFXManager.Cancel.Play();
                }
            }
        }
Beispiel #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            Global.Game        = this;
            Global.Content     = Content;
            Global.Graphics    = graphics;
            Global.SpriteBatch = spriteBatch;
            Global.MouseManager.Cursor.LoadContent("Cursor");
            Global.Windowskin.LoadContent("Window");
            Global.Windowskin.ChangeWindowColor(-34, 0, 68, 200);
            Global.SFXManager.Initialize();

            Global.ScreenWidth  = 640;
            Global.ScreenHeight = 480;

            TripleTriadCardLib.Initialize();

            Global.SceneManager.CurrentScene = new Scene_Rule();

            //Song BGM = Content.Load<Song>("15 - Shuffle or Boogie");
            //MediaPlayer.IsRepeating = true;
            //MediaPlayer.Play(BGM);

            //SoundEffect BGM = Content.Load<SoundEffect>("Audio/15 - Shuffle or Boogie");
            //SoundEffectInstance BGMInstance = BGM.CreateInstance();
            //BGMInstance.IsLooped = true;
            //BGMInstance.Play();
        }
Beispiel #3
0
        public void LoadContent(string path, string info)
        {
            string[] tokens = info.Split('\t');
            _Level = int.Parse(tokens[0]);
            _Name  = tokens[1];
            _Type  = tokens[2];
            for (int i = 0; i < 4; ++i)
            {
                if (tokens[i + 3] == "A")
                {
                    _CardValue[i] = 10;
                }
                else
                {
                    _CardValue[i] = int.Parse(tokens[i + 3]);
                }
            }
            _Element = TripleTriadCardLib.GetElementByName(tokens[7]);

            _PlayerNumber = 1;
            base.LoadContent(path + _Name);

            //RenderTarget2D renderTarget = new RenderTarget2D(Global.Graphics.GraphicsDevice,
            //    _Texture.Width, _Texture.Height);
            //Global.Graphics.GraphicsDevice.SetRenderTarget(renderTarget);
            //Global.Graphics.GraphicsDevice.Clear(Color.Transparent);
            //Global.SpriteBatch.Begin();
            //Global.SpriteBatch.Draw(_Texture, _Position + _Center * _Scale, _Rectangle, _TintColor.A == 0 ? Color.Transparent : _TintColor, _Rotation, _Center, _Scale, SpriteEffects.None, _Depth);
            //if (_Element != TripleTriadCardLib.Element.None)
            //    Global.SpriteBatch.Draw(TripleTriadCardLib.Elements, _Position + new Vector2(40, 4), TripleTriadCardLib.ElementRect[(int)_Element - 1], _TintColor, 0, Vector2.Zero, _Scale, SpriteEffects.None, _Depth + 0.002f);
            //DrawCardValues();
            //Global.SpriteBatch.End();
            //Global.Graphics.GraphicsDevice.SetRenderTarget(null);
            //_Texture = renderTarget;
        }