Beispiel #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here

            startScene = new StartScene(this, spriteBatch);
            this.Components.Add(startScene);

            gameOverScene = new GameOverScene(this, spriteBatch);
            this.Components.Add(gameOverScene);

            actionScene = new ActionScene(this, spriteBatch, gameOverScene);
            this.Components.Add(actionScene);

            howToPlayScene = new HowToPlayScene(this, spriteBatch);
            this.Components.Add(howToPlayScene);

            aboutScene = new AboutScene(this, spriteBatch);
            this.Components.Add(aboutScene);

            highestScoreScene = new HighestScoreScene(this, spriteBatch, actionScene.score);
            this.Components.Add(highestScoreScene);

            startScene.ShowScene();
        }
Beispiel #2
0
 private void ResetGame()
 {
     gameOverScene.HideScene();
     gameOverScene.Enabled = false;
     this.Components.Remove(gameOverScene);
     this.Components.Remove(actionScene);
     gameOverScene = new GameOverScene(this, spriteBatch);
     actionScene   = new ActionScene(this, spriteBatch, gameOverScene);
     this.Components.Add(gameOverScene);
     this.Components.Add(actionScene);
     isGameOverPlaying = false;
 }