private void OnSelection(SelectedObjectMessage message)
 {
     if (message.Owned)
     {
         m_CurrentSelection = message.SelectedName;
     }
 }
 public void OnSelected(SelectedObjectMessage message)
 {
     foreach (var node in m_SceneNodes.Where(x => x.Name == message.SelectedName))
     {
         node.OnSelected( message.Owned);
     }
 }