public QuadNode(BoundingBox box, QuadTree tree) : this(box, tree, false) { }
public QuadNode(BoundingBox box, QuadTree tree, bool init) { this.tree = tree; this.bounds = new BoundingBox(box.Xmin, box.Ymin, box.Xmax, box.Ymax); this.pivot = new Point((box.Xmin + box.Xmax) / 2, (box.Ymin + box.Ymax) / 2); this.bitRegions = 0; this.regions = new QuadNode[4]; this.triangles = new List<int>(); if (init) { // Allocate memory upfront triangles.Capacity = tree.triangles.Length; foreach (var tri in tree.triangles) { triangles.Add(tri.ID); } } }
public QuadNode(BoundingBox box, QuadTree tree) : this(box, tree, false) { }