Beispiel #1
0
        public void MoveOrTurn(Formation f, Direction dir)
        {
            // find formation
            bool found = false;
            int  fx = -99, fy = -99;

            for (var x = 0; x < Width; x++)
            {
                for (var y = 0; y < Height; y++)
                {
                    if (Tiles[x, y].Formation == f)
                    {
                        fx    = x;
                        fy    = y;
                        found = true;
                        break;
                    }
                }
                if (found)
                {
                    break;
                }
            }

            if (f.Facing == dir)
            {
                Move(f, dir);
            }
            else
            {
                f.Facing = dir;
                f.Act(Tiles[fx, fy].Terrain.MovementCost);
            }
        }
Beispiel #2
0
        public void Move(Formation f, Direction dir)
        {
            // find formation
            bool found = false;
            int  fx = -99, fy = -99;

            for (var x = 0; x < Width; x++)
            {
                for (var y = 0; y < Height; y++)
                {
                    if (Tiles[x, y].Formation == f)
                    {
                        fx    = x;
                        fy    = y;
                        found = true;
                        break;
                    }
                }
                if (found)
                {
                    break;
                }
            }

            if (CoordsInBounds(fx + dir.DeltaX, fy + dir.DeltaY))
            {
                var targetTile = Tiles[fx + dir.DeltaX, fy + dir.DeltaY];
                if (targetTile.Formation == null)
                {
                    // move
                    Tiles[fx, fy].Formation = null;
                    targetTile.Formation    = f;
                    if (f == Heroes)
                    {
                        HeroX = fx + dir.DeltaX;
                        HeroY = fy + dir.DeltaY;

                        // pick up items
                        foreach (var item in targetTile.Items.Values)
                        {
                            item.Found(Heroes);
                        }
                        targetTile.Items.Clear();

                        // update fog of war
                        for (var x = 0; x < Width; x++)
                        {
                            for (var y = 0; y < Height; y++)
                            {
                                if (TestLineOfSight(HeroX, HeroY, x, y))
                                {
                                    Tiles[x, y].HasBeenSeen = true;
                                }
                            }
                        }
                    }
                }
                else
                {
                    // fight
                    Fight(Tiles[fx, fy], targetTile);
                }

                // spend time
                f.Act(Tiles[fx + dir.DeltaX, fy + dir.DeltaY].Terrain.MovementCost);
            }
        }