/// <summary>
 /// Creates a new <see cref="ErrorReceivedEventArgs"/>.
 /// </summary>
 /// <param name="ex">The exception that provides the error details.</param>
 /// <param name="memberName">The function that threw the error.</param>
 /// <returns>A new <see cref="ErrorReceivedEventArgs"/> instance.</returns>
 internal static ErrorReceivedEventArgs Create(Exception ex, string memberName = "")
 {
     ErrorReceivedEventArgs args = new ErrorReceivedEventArgs()
     {
         Function = memberName,
         Exception = ex,
         SocketError = SocketError.Success
     };
     if (ex is SocketException)
         args.SocketError = (ex as SocketException).SocketErrorCode;
     return args;
 }
Beispiel #2
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        /// <summary>
        /// Creates a new <see cref="ErrorReceivedEventArgs"/>.
        /// </summary>
        /// <param name="ex">The exception that provides the error details.</param>
        /// <param name="memberName">The function that threw the error.</param>
        /// <returns>A new <see cref="ErrorReceivedEventArgs"/> instance.</returns>
        internal static ErrorReceivedEventArgs Create(Exception ex, string memberName = "")
        {
            ErrorReceivedEventArgs args = new ErrorReceivedEventArgs()
            {
                Function    = memberName,
                Exception   = ex,
                SocketError = SocketError.Success
            };

            if (ex is SocketException)
            {
                args.SocketError = (ex as SocketException).SocketErrorCode;
            }
            return(args);
        }
Beispiel #3
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 public static ErrorReceivedEventArgs AsEventArgs(this Exception ex, [CallerMemberName] string memberName = "")
 {
     return(ErrorReceivedEventArgs.Create(ex, memberName));
 }
Beispiel #4
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        /// <summary>
        /// Processes incoming data and attempts to recreate the objects that were sent.
        /// Then raises the ReceiveProgress and/or DataArrival events.
        /// Runs in it's own thread to allow receiving to continue unhindered.
        /// </summary>
        private void ProcessIncoming()
        {
            ReceivedPacket packet = null;

            while (true)
            {
                // First lets get the incoming packet we are dealing with
                packet = null;
                lock (ReceivedPackets.SyncRoot)
                {
                    if (ReceivedPackets.Count < 1)
                    {
                        IsProcessingIncomingData = false;
                        return;
                    }
                    packet = ReceivedPackets.PopFront();
                }

                if (Parent.LegacySupport)
                {
                    // Legacy support is enabled, so just alert that it arrived
                    lock (((ICollection)ReceivedBuffer).SyncRoot)
                        ReceivedBuffer.Enqueue(packet.Data);
                    Parent.OnDataArrival(Parent, new DataArrivalEventArgs(packet.Data.LongLength, packet.RemoteEndPoint));
                    continue;
                }

                // Let's get the header
                byte[] data             = packet.Data;
                bool   throwLegacyError = false;
                while (!Header.Completed && (packet.Data != null & packet.Data.Length > 0))
                {
                    if (!Header.ProcessHeader(ref data, ref ProcessingByteBuffer))
                    {
                        throwLegacyError = true;
                        break;
                    }
                    if (data == null || data.Length < 1)
                    {
                        break;
                    }
                }

                // Check for header error
                if (throwLegacyError || (!Header.Completed && ProcessingByteBuffer.Count > 10))
                {
                    Parent.OnErrorReceived(Parent, ErrorReceivedEventArgs.Create(new WinsockException("Unable to determine the size of the incoming packet. You may need to turn on Legacy Support.")));
                    Close();
                    break;
                }

                if (data != null)
                {
                    int receivedSize = data.Length;
                    if (Header.Completed && ProcessingByteBuffer.Count + data.Length >= Header.Size)
                    {
                        // We have the full object that was sent
                        data = ProcessingByteBuffer.Combine(data);
                        ProcessingByteBuffer.Clear();

                        byte[] objectData = null;
                        if (data.Length > Header.Size)
                        {
                            // There is extra data here - get only what we need
                            // then push the rest back on the queue
                            objectData  = ArrayMethods.Shrink(ref data, Header.Size);
                            packet.Data = data;
                            lock (ReceivedPackets.SyncRoot)
                                ReceivedPackets.PushFront(packet);
                        }
                        else
                        {
                            objectData = data;
                        }

                        // Try converting the bytes back to the object.
                        var receivedObject = ObjectPacker.Unpack(objectData);
                        var receivedType   = receivedObject.GetType();
                        if (receivedType == typeof(FileData) || receivedType == typeof(FileDataPart))
                        {
                            // Looks like we are dealing with an incoming file
                            // Handle the data and get a reference to the incoming file
                            FileData file = null;
                            try
                            {
                                file = (receivedType == typeof(FileData)) ?
                                       HandleIncomingFile((FileData)receivedObject) :
                                       HandleIncomingFile((FileDataPart)receivedObject);
                            }
                            catch (Exception ex)
                            {
                                Parent.OnErrorReceived(Parent, ex.AsEventArgs());
                                Close();
                                break;
                            }

                            // This part of the file is done, so we can
                            // reset the header for the next object
                            Header.Reset();
                            if (file != null)
                            {
                                // We've got the file, raise the events
                                // and remove our in progress reference to the file
                                Parent.OnReceiveProgress(Parent, new ReceiveProgressEventArgs(file.LastReceivedSize, file.ReceivedBytes, file.FileSize, packet.RemoteEndPoint));
                                if (file.ReceiveCompleted)
                                {
                                    IncomingFiles.Remove(file.Guid);
                                    lock (((ICollection)ReceivedBuffer).SyncRoot)
                                        ReceivedBuffer.Enqueue(file);
                                    Parent.OnDataArrival(Parent, new DataArrivalEventArgs(file.FileSize, packet.RemoteEndPoint));
                                }
                            }
                        }
                        else
                        {
                            // Incoming object was not a file (could be a byte[])
                            // Store it in the queue and raise the events
                            lock (((ICollection)ReceivedBuffer).SyncRoot)
                                ReceivedBuffer.Enqueue(receivedObject);

                            Parent.OnReceiveProgress(Parent, new ReceiveProgressEventArgs(receivedSize, objectData.Length, Header.Size, packet.RemoteEndPoint));
                            Header.Reset();
                            Parent.OnDataArrival(Parent, new DataArrivalEventArgs(objectData.Length, packet.RemoteEndPoint));
                        }
                    }
                    else
                    {
                        // Either the header wasn't completed, or we haven't got
                        // all of the object yet, either way we need more data
                        // store what we've got into a temporary buffer
                        ProcessingByteBuffer.Add(data);
                        Parent.OnReceiveProgress(Parent, new ReceiveProgressEventArgs(receivedSize, ProcessingByteBuffer.Count, Header.Size, packet.RemoteEndPoint));
                    }
                }
            }

            // Exit the processing thread, and allow another one to be created
            lock (ReceivedPackets.SyncRoot)
                IsProcessingIncomingData = false;
        }
Beispiel #5
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        /// <summary>
        /// Establishes a connection to a remote host.
        /// </summary>
        /// <param name="remoteHostOrIp">A value containing the Hostname or IP address of the remote host.</param>
        /// <param name="remotePort">A value indicating the port on the remote host to connect to.</param>
        /// <param name="sslHost">The name of the host to validate the certificate for.</param>
        /// <param name="localIp">A value indicating the IP address the client should connect from.</param>
        /// <param name="localPort">A value indicating the port the client should connect from.</param>
        public async void Connect(string remoteHostOrIp, int remotePort, string sslHost, string localIp, int localPort)
        {
            if (Parent.State != State.Closed)
            {
                throw new WinsockException("Cannot connect to a remote host when not Closed.");
            }

            /**
             * First we need to make sure we have an IP address.
             * If not - we need to try and resolve the fully qualified domain.
             */
            Parent.ChangeState(State.ResolvingHost);
            IPAddress resolvedRemoteIP = null, resolvedLocalIP = null;

            if (!IPAddress.TryParse(remoteHostOrIp, out resolvedRemoteIP))
            {
                IPHostEntry entry = await Dns.GetHostEntryAsync(remoteHostOrIp);

                if (entry == null || entry.AddressList.Length == 0)
                {
                    string name = (entry != null) ? entry.HostName : remoteHostOrIp;
                    throw new WinsockException(string.Format("Hostname \"{0}\" could not be resolved.", name));
                }
                resolvedRemoteIP = entry.AddressList[0];
            }

            if (!string.IsNullOrWhiteSpace(localIp) && !IPAddress.TryParse(localIp, out resolvedLocalIP))
            {
                throw new WinsockException(string.Format("The value \"{0}\" is not a valid IP address for local binding.", localIp));
            }
            Parent.ChangeState(State.HostResolved);

            /**
             * Take our IP address and attempt to create the connection.
             * Upon successfull connections - different BeginReceives could be called
             * depending on if this was an attempt at a SECURE connection.
             */
            IPEndPoint endPoint      = new IPEndPoint(resolvedRemoteIP, remotePort);
            IPEndPoint localEndPoint = (resolvedLocalIP != null) ? new IPEndPoint(resolvedLocalIP, localPort) : null;

            socket = new AsyncSocket(endPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
            Parent.ChangeState(State.Connecting);

            bool connectFail = false;

            try
            {
                if (localEndPoint != null)
                {
                    socket.Bind(localEndPoint);
                }
                await socket.ConnectAsync(endPoint);
            }
            catch (Exception ex)
            {
                connectFail = true;
                Parent.ChangeState(State.Closed);
                Parent.OnErrorReceived(Parent, ErrorReceivedEventArgs.Create(ex));
            }

            if (!connectFail)
            {
                Parent.ChangeState(State.Connected);
                Parent.OnConnected(endPoint);
                if (sslHost != null)
                {
                    BeginReceive(false, sslHost);
                }
                else
                {
                    BeginReceive(false);
                }
            }
        }
Beispiel #6
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 private void wskClient_ErrorReceived(object sender, ErrorReceivedEventArgs e)
 {
     LogClient(string.Format("Error {0}({1}): {2}", e.Function, e.SocketError, e.Message));
 }
Beispiel #7
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        private void wskServer_ErrorReceived(object sender, Treorisoft.Net.ErrorReceivedEventArgs e)
        {
            string from = (sender == wskServer) ? "Parent" : "Client";

            LogServer(string.Format("{0}: Error {1}({2}): {3}", from, e.Function, e.SocketError, e.Message));
        }