private static MaskF Transform(MaskF mask, Matrix3x2 transformation)
        {
            var original = mask.UnderlayingArray;
            var transformedPoints = new Vector2[original.Length];

            // Initializing the transformed bounds
            double sumX = 0;
            double sumY = 0;
            var first = Vector2.Transform(original[0], transformation);
            float left = first.X;
            float top = first.Y;
            float right = first.X;
            float bottom = first.Y;

            // Calculating the transformed coordinates
            for (int i = 0; i < original.Length; i++)
            {
                var pt = Vector2.Transform(original[i], transformation);
                sumX += pt.X;
                sumY += pt.Y;
                UpdateBoundaries(pt, ref left, ref top, ref right, ref bottom);
                transformedPoints[i] = pt;
            }

            Vector2 transformedCenter = new Vector2((float)(sumX / original.Length),
                                                  (float)(sumY / original.Length));
            MaskF transformedMask = FromArrayAndProperties(transformedPoints, transformedCenter, left, top, right, bottom);
            return transformedMask;
        }
        // public enum CoordinateColisionOption { AllowCollisions, AssignToEmptyNeighbor }
        public static Mask ConvertToMask(MaskF mask)
        {
            if (mask == null)
                throw new ArgumentNullException(nameof(mask));

            var original = mask.UnderlayingArray;
            var usedPoints = new HashSet<Point>();

            for (int i = 0; i < original.Length; i++)
            {
                var convertedPoint = original[i].ToPoint();
                if (!usedPoints.Add(convertedPoint))
                {
                    // Testing the 8 closest coordinates
                    int x = convertedPoint.X;
                    int y = convertedPoint.Y;

                    if (usedPoints.Add(new Point(x - 1, y - 1)) ||
                        usedPoints.Add(new Point(x - 1, y)) ||
                        usedPoints.Add(new Point(x - 1, y + 1)) ||

                        usedPoints.Add(new Point(x, y - 1)) ||
                        usedPoints.Add(new Point(x, y + 1)) ||

                        usedPoints.Add(new Point(x + 1, y - 1)) ||
                        usedPoints.Add(new Point(x + 1, y)) ||
                        usedPoints.Add(new Point(x + 1, y + 1))
                        )
                        continue;
                }
            }

            var convertedMask = new Mask(usedPoints);
            return convertedMask;
        }
        public static MaskF Translate(MaskF mask, float xOffset, float yOffset)
        {
            if (mask == null)
                throw new ArgumentNullException(nameof(mask));

            var translation = Matrix3x2.CreateTranslation(xOffset, yOffset);
            return Transform(mask, translation);
        }
        /// <remarks>The rotation is clockwise.</remarks>
        public static MaskF Rotate(MaskF mask, float radians, Vector2 center)
        {
            if (mask == null)
                throw new ArgumentNullException(nameof(mask));

            var rotation = Matrix3x2.CreateRotation(radians, center);
            return Transform(mask, rotation);
        }