public void AttackTarget(float damage)
        {
            PlayerController pc = (PlayerController)target.GetComponent <PlayerController>();

            if (pc != null)
            {
                if (!pc.Dodged)
                {
                    AudioManager.Instance.SoundBank.PlayCue("hit");
                }
                pc.DecreaseHealth(damage);
            }
            else
            {
                if (this.MyObject.Name.Contains("Mutant"))
                {
                    damage *= 10;
                }
                Fortification f = (Fortification)target.GetComponent <Fortification>();
                if (f != null)
                {
                    AudioManager.Instance.SoundBank.PlayCue("fortificationHit");
                    f.CurrentHealth -= (uint)damage;
                }
                else
                {
                    f = (Fortification)target.GetParent().GetComponent <Fortification>();
                    if (f != null)
                    {
                        AudioManager.Instance.SoundBank.PlayCue("fortificationHit");
                        f.CurrentHealth -= (uint)damage;
                    }
                }
            }
        }
        public override void OnTrigger(GameObject other)
        {
            if (targetDead)
            {
                return;
            }
            if (target != null && target.UniqueID != 1)
            {
                return;
            }
            bool fort = other.Tags.Contains("Fortification");

            if (other.UniqueID == 1 || fort)
            {
                myMutant.MyBlackBoard.SetBool("TargetSeen", true);
                targetSeen = true;
                target     = other;
                myMutant.myEnemyScript.target = other;
                pc = (PlayerController)target.GetComponent <PlayerController>();
                if (fort)
                {
                    target = other.GetParent();
                    f      = (Fortification)target.GetComponent <Fortification>();
                    if (f == null)
                    {
                        f = (Fortification)target.GetComponent <Fortification>();
                    }
                }
                Vector3 pos = target.MyTransform.Position;
                myMutant.MyBlackBoard.SetVector3("TargetPosition", pos);
            }
            base.OnTrigger(other);
        }
        public Fortification(GameObject mObj, Fortification ff)
            : base(mObj, ff)
        {
            this.MyType    = ff.MyType;
            this.CurrentID = ff.CurrentID;

            Start();
        }