Beispiel #1
0
        public TreeNode GenerateNode(PropHeader p)
        {
            string s = p.offset.ToString("X4") + ": ";

            s += "Name: \"" + pcc.getNameEntry(p.name) + "\" ";
            s += "Type: \"" + pcc.getNameEntry(p.type) + "\" ";
            s += "Size: " + p.size.ToString() + " Value: ";
            nodeType propertyType = getType(pcc.getNameEntry(p.type));
            int      idx;
            byte     val;

            switch (propertyType)
            {
            case nodeType.IntProperty:
                idx = BitConverter.ToInt32(memory, p.offset + 24);
                s  += idx.ToString();
                break;

            case nodeType.ObjectProperty:
                idx = BitConverter.ToInt32(memory, p.offset + 24);
                s  += idx.ToString() + " (" + pcc.getObjectName(idx) + ")";
                break;

            case nodeType.StrProperty:
                int count = BitConverter.ToInt32(memory, p.offset + 24);
                s += "\"";
                for (int i = 0; i < count * -1 - 1; i++)
                {
                    s += (char)memory[p.offset + 28 + i * 2];
                }
                s += "\"";
                break;

            case nodeType.BoolProperty:
                val = memory[p.offset + 24];
                s  += (val == 1).ToString();
                break;

            case nodeType.FloatProperty:
                float f = BitConverter.ToSingle(memory, p.offset + 24);
                s += f.ToString("0.0######");
                break;

            case nodeType.NameProperty:
                idx = BitConverter.ToInt32(memory, p.offset + 24);
                s  += "\"" + pcc.getNameEntry(idx) + "\"_" + BitConverter.ToInt32(memory, p.offset + 28);
                break;

            case nodeType.StructProperty:
                idx = BitConverter.ToInt32(memory, p.offset + 24);
                s  += "\"" + pcc.getNameEntry(idx) + "\"";
                break;

            case nodeType.ByteProperty:
                if (p.size == 1)
                {
                    val = memory[p.offset + 32];
                    s  += val.ToString();
                }
                else
                {
                    idx = BitConverter.ToInt32(memory, p.offset + 24);
                    int idx2 = BitConverter.ToInt32(memory, p.offset + 32);
                    s += "\"" + pcc.getNameEntry(idx) + "\",\"" + pcc.getNameEntry(idx2) + "\"";
                }
                break;

            case nodeType.ArrayProperty:
                idx = BitConverter.ToInt32(memory, p.offset + 24);
                s  += idx.ToString() + "(count)";
                break;

            case nodeType.StringRefProperty:
                idx = BitConverter.ToInt32(memory, p.offset + 24);
                s  += "#" + idx.ToString() + ": ";
                s  += TalkFiles.tlkList.Count == 0 ? "(.tlk not loaded)" : TalkFiles.findDataById(idx);
                break;
            }
            TreeNode ret = new TreeNode(s);

            ret.Tag  = propertyType;
            ret.Name = p.offset.ToString();
            return(ret);
        }
Beispiel #2
0
        private int GenerateSpecialStructProp(TreeNode t, string s, int pos, PropertyReader.Property prop)
        {
            if (pos > memory.Length)
            {
                throw new Exception(": tried to read past bounds of Export Data");
            }
            int      n;
            TreeNode node;

            UnrealObjectInfo.PropertyInfo propInfo;
            switch (prop.TypeVal)
            {
            case PropertyReader.Type.FloatProperty:
                s        += BitConverter.ToSingle(memory, pos).ToString("0.0######");
                node      = new TreeNode(s);
                node.Name = pos.ToString();
                node.Tag  = nodeType.StructLeafFloat;
                t.Nodes.Add(node);
                pos += 4;
                break;

            case PropertyReader.Type.IntProperty:
                s        += BitConverter.ToInt32(memory, pos).ToString();
                node      = new TreeNode(s);
                node.Name = pos.ToString();
                node.Tag  = nodeType.StructLeafInt;
                t.Nodes.Add(node);
                pos += 4;
                break;

            case PropertyReader.Type.ObjectProperty:
                n         = BitConverter.ToInt32(memory, pos);
                s        += n + " (" + pcc.getObjectName(n) + ")";
                node      = new TreeNode(s);
                node.Name = pos.ToString();
                node.Tag  = nodeType.StructLeafObject;
                t.Nodes.Add(node);
                pos += 4;
                break;

            case PropertyReader.Type.StringRefProperty:
                n         = BitConverter.ToInt32(memory, pos);
                s        += "#" + n + ": ";
                s        += TalkFiles.tlkList.Count == 0 ? "(.tlk not loaded)" : TalkFiles.findDataById(n);
                node      = new TreeNode(s);
                node.Name = pos.ToString();
                node.Tag  = nodeType.StructLeafInt;
                t.Nodes.Add(node);
                pos += 4;
                break;

            case PropertyReader.Type.NameProperty:
                n         = BitConverter.ToInt32(memory, pos);
                pos      += 4;
                s        += "\"" + pcc.getNameEntry(n) + "\"_" + BitConverter.ToInt32(memory, pos);
                node      = new TreeNode(s);
                node.Name = pos.ToString();
                node.Tag  = nodeType.StructLeafName;
                t.Nodes.Add(node);
                pos += 4;
                break;

            case PropertyReader.Type.BoolProperty:
                s        += (memory[pos] > 0).ToString();
                node      = new TreeNode(s);
                node.Name = pos.ToString();
                node.Tag  = nodeType.StructLeafBool;
                t.Nodes.Add(node);
                pos += 1;
                break;

            case PropertyReader.Type.ByteProperty:
                if (prop.Size != 1)
                {
                    string enumName = UnrealObjectInfo.getPropertyInfo(className, pcc.getNameEntry(prop.Name))?.reference;
                    if (enumName != null)
                    {
                        s += "\"" + enumName + "\", ";
                    }
                    s        += "\"" + pcc.getNameEntry(BitConverter.ToInt32(memory, pos)) + "\"";
                    node      = new TreeNode(s);
                    node.Name = pos.ToString();
                    node.Tag  = nodeType.StructLeafEnum;
                    t.Nodes.Add(node);
                    pos += 8;
                }
                else
                {
                    s        += "(byte)" + memory[pos].ToString();
                    node      = new TreeNode(s);
                    node.Name = pos.ToString();
                    node.Tag  = nodeType.StructLeafByte;
                    t.Nodes.Add(node);
                    pos += 1;
                }
                break;

            case PropertyReader.Type.StrProperty:
                n    = BitConverter.ToInt32(memory, pos);
                pos += 4;
                s   += "\"";
                for (int i = 0; i < n - 1; i++)
                {
                    s += (char)memory[pos + i * 2];
                }
                s        += "\"";
                node      = new TreeNode(s);
                node.Name = pos.ToString();
                node.Tag  = nodeType.StructLeafStr;
                t.Nodes.Add(node);
                pos += n * 2;
                break;

            case PropertyReader.Type.ArrayProperty:
                n         = BitConverter.ToInt32(memory, pos);
                s        += n + " elements";
                node      = new TreeNode(s);
                node.Name = pos.ToString();
                node.Tag  = nodeType.StructLeafArray;
                pos      += 4;
                propInfo  = UnrealObjectInfo.getPropertyInfo(className, pcc.getNameEntry(prop.Name));
                UnrealObjectInfo.ArrayType arrayType = UnrealObjectInfo.getArrayType(propInfo);
                TreeNode node2;
                string   s2;
                for (int i = 0; i < n; i++)
                {
                    if (arrayType == UnrealObjectInfo.ArrayType.Struct)
                    {
                        readerpos  = pos;
                        node2      = new TreeNode(i + ": (" + propInfo.reference + ")");
                        node2.Name = (-pos).ToString();
                        node2.Tag  = nodeType.StructLeafStruct;
                        GenerateSpecialStruct(node2, propInfo.reference, 0);
                        node.Nodes.Add(node2);
                        pos = readerpos;
                    }
                    else
                    {
                        s2 = "";
                        PropertyReader.Type type = PropertyReader.Type.None;
                        int size = 0;
                        switch (arrayType)
                        {
                        case UnrealObjectInfo.ArrayType.Object:
                            type = PropertyReader.Type.ObjectProperty;
                            break;

                        case UnrealObjectInfo.ArrayType.Name:
                            type = PropertyReader.Type.NameProperty;
                            break;

                        case UnrealObjectInfo.ArrayType.Byte:
                            type = PropertyReader.Type.ByteProperty;
                            size = 1;
                            break;

                        case UnrealObjectInfo.ArrayType.Enum:
                            type = PropertyReader.Type.ByteProperty;
                            break;

                        case UnrealObjectInfo.ArrayType.Bool:
                            type = PropertyReader.Type.BoolProperty;
                            break;

                        case UnrealObjectInfo.ArrayType.String:
                            type = PropertyReader.Type.StrProperty;
                            break;

                        case UnrealObjectInfo.ArrayType.Float:
                            type = PropertyReader.Type.FloatProperty;
                            break;

                        case UnrealObjectInfo.ArrayType.Int:
                            type = PropertyReader.Type.IntProperty;
                            break;
                        }
                        pos = GenerateSpecialStructProp(node, s2, pos, new PropertyReader.Property {
                            TypeVal = type, Size = size
                        });
                    }
                }
                t.Nodes.Add(node);
                break;

            case PropertyReader.Type.StructProperty:
                propInfo  = UnrealObjectInfo.getPropertyInfo(className, pcc.getNameEntry(prop.Name));
                s        += propInfo.reference;
                node      = new TreeNode(s);
                node.Name = (-pos).ToString();
                node.Tag  = nodeType.StructLeafStruct;
                readerpos = pos;
                GenerateSpecialStruct(node, propInfo.reference, 0);
                pos = readerpos;
                t.Nodes.Add(node);
                break;

            case PropertyReader.Type.DelegateProperty:
                throw new NotImplementedException($"at position {pos.ToString("X4")}: cannot read Delegate property of Immutable struct");

            case PropertyReader.Type.Unknown:
                throw new NotImplementedException($"at position {pos.ToString("X4")}: cannot read Unkown property of Immutable struct");

            case PropertyReader.Type.None:
            default:
                break;
            }

            return(pos);
        }