Beispiel #1
0
        /// <summary>
        /// Creates a new deflater with given compression level.
        /// </summary>
        /// <param name="level">
        /// the compression level, a value between NO_COMPRESSION
        /// and BEST_COMPRESSION.
        /// </param>
        /// <param name="noZlibHeaderOrFooter">
        /// true, if we should suppress the Zlib/RFC1950 header at the
        /// beginning and the adler checksum at the end of the output.  This is
        /// useful for the GZIP/PKZIP formats.
        /// </param>
        /// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception>
        public Deflater(int level, bool noZlibHeaderOrFooter)
        {
            if (level == DEFAULT_COMPRESSION)
            {
                level = 6;
            }
            else if (level < NO_COMPRESSION || level > BEST_COMPRESSION)
            {
                throw new ArgumentOutOfRangeException("level");
            }

            pending = new DeflaterPending();
            engine  = new DeflaterEngine(pending);
            this.noZlibHeaderOrFooter = noZlibHeaderOrFooter;
            SetStrategy(DeflateStrategy.Default);
            SetLevel(level);
            Reset();
        }
Beispiel #2
0
	    /// <summary>
	    /// Creates a new deflater with given compression level.
	    /// </summary>
	    /// <param name="level">
	    /// the compression level, a value between NO_COMPRESSION
	    /// and BEST_COMPRESSION.
	    /// </param>
	    /// <param name="noZlibHeaderOrFooter">
	    /// true, if we should suppress the Zlib/RFC1950 header at the
	    /// beginning and the adler checksum at the end of the output.  This is
	    /// useful for the GZIP/PKZIP formats.
	    /// </param>
	    /// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception>
	    public Deflater(int level, bool noZlibHeaderOrFooter)
	    {
	        if (level == DEFAULT_COMPRESSION) {
	            level = 6;
	        } else if (level < NO_COMPRESSION || level > BEST_COMPRESSION) {
	            throw new ArgumentOutOfRangeException("level");
	        }
			
	        pending = new DeflaterPending();
	        engine = new DeflaterEngine(pending);
	        this.noZlibHeaderOrFooter = noZlibHeaderOrFooter;
	        SetStrategy(DeflateStrategy.Default);
	        SetLevel(level);
	        Reset();
	    }