/// <summary> /// Toggles signal pickup failure. /// </summary> /// <param name="sender">Sender</param> /// <param name="e">Event args</param> private void buttonSignalPickupFailure_Click(object sender, EventArgs e) { _selectedTrain = (Train)allTrainComboBox.SelectedItem; if (_selectedTrain != null) { if (_selectedTrain.SignalPickupFailure) { _selectedTrain.SignalPickupFailure = false; UpdateGUI(); } else { _selectedTrain.SignalPickupFailure = true; UpdateGUI(); DisplayError("CRITICAL ERROR: Signal pickup failure for " + _selectedTrain.ToString()); } } }
/// <summary> /// Updates the GUI with the information for the selected train. /// </summary> private void UpdateGUI() { if (InvokeRequired) { BeginInvoke(new Action(UpdateGUI)); return; } // check if trains have been added or removed from list if (_numTrains != _allTrains.Count) { PopulateComboBox(_allTrains); _numTrains = _allTrains.Count; } if (_selectedTrain != null) { trainLabel.Text = _selectedTrain.ToString(); trainInfoTextBox.Text = _selectedTrain.InformationLog; trainInfoTextBox.SelectionStart = trainInfoTextBox.TextLength; trainInfoTextBox.ScrollToCaret(); trainInfoTextBox.Focus(); positionValueText.Text = Math.Round(_selectedTrain.CurrentPosition, 3).ToString(); velocityValueText.Text = Math.Round(_selectedTrain.CurrentVelocity, 3).ToString(); accelerationValueText.Text = Math.Round(_selectedTrain.CurrentAcceleration, 3).ToString(); gradeValueText.Text = _selectedTrain.CurrentBlock.Grade.ToString(); massValueText.Text = Math.Round(_selectedTrain.TotalMass, 3).ToString(); numPassengersValueText.Text = _selectedTrain.NumPassengers.ToString(); numCrewValueText.Text = _selectedTrain.NumCrew.ToString(); brakeFailureLabel.Text = _selectedTrain.BrakeFailure.ToString(); engineFailureLabel.Text = _selectedTrain.EngineFailure.ToString(); signalPickupFailureLabel.Text = _selectedTrain.SignalPickupFailure.ToString(); // sets text for emergency brake if (_selectedTrain.EmergencyBrakePulled) { emergencyBrakeLabel.Text = "Toggled On"; } else { emergencyBrakeLabel.Text = "Toggled Off"; } // set values for lights if (_selectedTrain.LightsOn) { lightsValueText.Text = "On"; } else { lightsValueText.Text = "Off"; } // set values for doors if (_selectedTrain.DoorsOpen) { doorsValueText.Text = "Open"; } else { doorsValueText.Text = "Closed"; } } }
private bool TestTemperature(List<string> messages) { Train train = new Train(0, startBlock, _environment); train.Temperature = 70; if (train.Temperature != 70) // error { string error = train.ToString() + " did not set temperature correctly."; messages.Add(error); return false; } return true; }
/// <summary> /// Toggles signal pickup failure. /// </summary> /// <param name="sender">Sender</param> /// <param name="e">Event args</param> private void buttonSignalPickupFailure_Click(object sender, EventArgs e) { _selectedTrain = (Train)allTrainComboBox.SelectedItem; if (_selectedTrain != null) { if (_selectedTrain.SignalPickupFailure) { _selectedTrain.SignalPickupFailure = false; UpdateGUI(); } else { _selectedTrain.SignalPickupFailure = true; UpdateGUI(); DisplayError("CRITICAL ERROR: Signal pickup failure for " + _selectedTrain.ToString()); } } }
private bool TestMovement_PositiveGrade(List<string> messages) { bool result = true; Block oldStart = startBlock; startBlock = new Block(0, StateEnum.Healthy, 0, 0, 0.01, new[] { 0, 0 }, 100000, DirEnum.East, new[] { "" }, 0, 0, 0, "Red", 70); blocks[0] = startBlock; Train train = new Train(0, startBlock, _environment); train.ChangeMovement(200); train.updateMovement(); // should be less than 0.5 if (train.CurrentAcceleration >= 0.5) // error { string error = train.ToString() + " did not lose any acceleration due to slope."; messages.Add(error); result = false; } // reset blocks[0] = oldStart; startBlock = oldStart; return result; }
private bool TestRemovePassengers(List<string> messages) { bool result = true; Train train = new Train(0, startBlock, _environment); train.NumPassengers = 25; train.NumCrew = 10; // remove passengers train.NumPassengers = 10; train.NumCrew = 0; if ((train.NumPassengers != 10) || (train.NumCrew != 0)) // error { string error = train.ToString() + " did not remove"; if (train.NumPassengers == -25) error += " passengers,"; if (train.NumCrew == -10) error += " crew"; error += " correctly."; messages.Add(error); result = false; } // reset train.NumPassengers = 0; train.NumCrew = 0; return result; }
private bool TestMovement_NegativeGrade(List<string> messages) { bool result = true; Block oldStart = startBlock; startBlock = new Block(0, StateEnum.Healthy, 0, 0, -0.01, new[] { 0, 0 }, 100000, DirEnum.East, new[] { "" }, 0, 0, 0, "Red", 70); blocks[0] = startBlock; Train train = new Train(1, startBlock, _environment); train.ChangeMovement(200); // allow 10 iterations of update movement for (int i = 0; i < 8; i++) { train.updateMovement(); } train.EmergencyBrake(); train.updateMovement(); // should be greater than -2.73 if (train.CurrentAcceleration == -2.73) // error { string error = train.ToString() + " did not gain any acceleration due to slope."; messages.Add(error); result = false; } // reset blocks[0] = oldStart; startBlock = oldStart; return result; }
private bool TestMovement_NoGrade(List<string> messages) { Train train = new Train(0, startBlock, _environment); train.ChangeMovement(200); // defaults to 0.5 because of zero grade train.updateMovement(); if (train.CurrentAcceleration != 0.5) // error { string error = train.ToString() + " acceleration did not default to 0.5."; messages.Add(error); return false; } return true; }
private bool TestLights(List<string> messages) { Train train = new Train(0, startBlock, _environment); train.LightsOn = true; if (train.LightsOn == false) // error { string error = train.ToString() + " did not turn the lights on correctly."; messages.Add(error); return false; } train.LightsOn = false; if (train.LightsOn == true) // error { string error = train.ToString() + " did not turn the lights off correctly."; messages.Add(error); return false; } return true; }
private bool TestMass(List<string> messages) { bool result = true; double initialTrainMass = 40900; //kilograms double personMass = 90; //kilograms Random random = new Random(); Train train = new Train(0, startBlock, _environment); int randomNum = random.Next(0, 223); // 0 to 222 passengers train.NumPassengers = randomNum; double compareMass = initialTrainMass + personMass * randomNum; if (compareMass != train.TotalMass) // error { string error = train.ToString() + " did not calculate mass correctly."; messages.Add(error); result = false; } train.NumPassengers = 0; // reset return result; // all passed }
private bool TestEngineFailureMovement(List<string> messages) { bool result = true; Train train = new Train(0, startBlock, _environment); train.EngineFailure = true; if (train.ChangeMovement(200)) // error, changed movement during engine failure { string error = train.ToString() + " applied power during engine failure."; messages.Add(error); result = false; } if (train.ChangeMovement(-200)) // error, able to brake during engine failure { string error = train.ToString() + " applied brake during engine failure."; messages.Add(error); result = false; } train.EngineFailure = false; // reset return result; }
private bool TestEmergencyBrake(List<string> messages) { Train train = new Train(0, startBlock, _environment); train.ChangeMovement(200); // allow 10 iterations of update movement for (int i = 0; i < 10; i++) { train.updateMovement(); } train.EmergencyBrake(); train.updateMovement(); if (train.CurrentAcceleration != -2.73) // error { string error = train.ToString() + " emergency brake did not set maximum deceleration correctly."; messages.Add(error); return false; } return true; }
private bool TestDoors(List<string> messages) { Train train = new Train(0, startBlock, _environment); train.DoorsOpen = true; if (train.DoorsOpen == false) // error { string error = train.ToString() + " did not open doors correctly."; messages.Add(error); return false; } train.DoorsOpen = false; if (train.DoorsOpen == true) // error { string error = train.ToString() + " did not close doors correctly."; messages.Add(error); return false; } return true; }
private bool TestBrakeFailureMovement(List<string> messages) { bool result = true; Train train = new Train(0, startBlock, _environment); train.BrakeFailure = true; if (train.ChangeMovement(-200)) // error, braked during brake failure { string error = train.ToString() + " applied brakes during brake failure."; messages.Add(error); result = false; } if (!train.ChangeMovement(200)) // error, unable to supply power during brake failure { string error = train.ToString() + " was not able to accelerate during brake failure."; messages.Add(error); result = false; } train.BrakeFailure = false; // reset return result; }
private bool TestAddPassengers(List<string> messages) { bool result = true; Train train = new Train(0, startBlock, _environment); // correct add passengers train.NumPassengers = 25; train.NumCrew = 10; if ((train.NumPassengers != 25) || (train.NumCrew != 10)) // error { string error = train.ToString() + " did not add"; if (train.NumPassengers != 25) error += " passengers,"; if (train.NumCrew != 10) error += " crew"; error += " correctly."; messages.Add(error); result = false; } // incorrect negative add passengers train.NumPassengers = -25; train.NumCrew = -10; if ((train.NumPassengers != 25) || (train.NumCrew != 10)) // error { string error = train.ToString() + " set"; if (train.NumPassengers == -25) error += " passengers,"; if (train.NumCrew == -10) error += " crew"; error += " to negative number."; messages.Add(error); result = false; } // incorrect too many passengers train.NumPassengers = 500; train.NumCrew = 400; if ((train.NumPassengers != 25) || (train.NumCrew != 10)) // error { string error = train.ToString() + " set"; if (train.NumPassengers == -25) error += " passengers,"; if (train.NumCrew == -10) error += " crew"; error += " over maximum capacity."; messages.Add(error); result = false; } // reset train.NumPassengers = 0; train.NumCrew = 0; return result; }