Beispiel #1
0
        private static void FixSegmentRoundabout(ushort segmentId, ushort nextSegmentId) {
            if (OptionsMassEditTab.RoundAboutQuickFix_ParkingBanMainR) {
                ParkingRestrictionsManager.Instance.SetParkingAllowed(segmentId, false);
            }
            if (OptionsMassEditTab.RoundAboutQuickFix_RealisticSpeedLimits) {
                float? targetSpeed = CalculatePreferedSpeed(segmentId)?.GameUnits;
                float defaultSpeed = SpeedLimitManager.Instance.GetCustomNetInfoSpeedLimit(segmentId.ToSegment().Info);
                if (targetSpeed != null && targetSpeed < defaultSpeed) {
                    SpeedLimitManager.Instance.SetSpeedLimit(segmentId, NetInfo.Direction.Forward, targetSpeed);
                    SpeedLimitManager.Instance.SetSpeedLimit(segmentId, NetInfo.Direction.Backward, targetSpeed);
                }
            }
            ushort nodeId = netService.GetHeadNode(segmentId);

            if (OptionsMassEditTab.RoundAboutQuickFix_StayInLaneMainR && !HasJunctionFlag(nodeId)) {
                StayInLane(nodeId, StayInLaneMode.Both);
            }

            // allocation of dedicated exit lanes is supported only when the roundabout is round
            // in which case the next segment should be straigh ahead.
            bool isStraight = segEndMan.GetDirection(segmentId, nextSegmentId, nodeId) == ArrowDirection.Forward;

            if (OptionsMassEditTab.RoundAboutQuickFix_DedicatedExitLanes &&
                HasJunctionFlag(nodeId) &&
                SeparateTurningLanesUtil.CanChangeLanes(
                    segmentId, nodeId) == SetLaneArrow_Result.Success &&
                    isStraight) {

                bool startNode = (bool)netService.IsStartNode(segmentId, nodeId);
                IList<LanePos> laneList =
                    netService.GetSortedLanes(
                        segmentId,
                        ref GetSeg(segmentId),
                        startNode,
                        LaneArrowManager.LANE_TYPES,
                        LaneArrowManager.VEHICLE_TYPES,
                        true);
                int nSrc = laneList.Count;

                // check for exits.
                segEndMan.CalculateOutgoingLeftStraightRightSegments(
                    ref GetSegEnd(segmentId, nodeId),
                    ref GetNode(nodeId),
                    out bool bLeft,
                    out bool bForward,
                    out bool bRight);

                //Set one dedicated exit lane per exit - if there are enough lanes that is.
                switch (nSrc) {
                    case 0:
                        Debug.LogAssertion("The road is the wrong way around.");
                        break;
                    case 1:
                        break;// not enough lanes Use default settings.
                    case 2:
                        if (bRight && bLeft) {
                            // not enough lanes, use default settings
                        } else if (bRight) {
                            LaneArrowManager.Instance.SetLaneArrows(laneList[0].laneId, LaneArrows.Forward);
                            LaneArrowManager.Instance.SetLaneArrows(laneList[1].laneId, LaneArrows.Right);
                        } else if (bLeft) {
                            LaneArrowManager.Instance.SetLaneArrows(laneList[0].laneId, LaneArrows.Left);
                            LaneArrowManager.Instance.SetLaneArrows(laneList[1].laneId, LaneArrows.Forward);
                        } else {
                            LaneArrowManager.Instance.SetLaneArrows(laneList[0].laneId, LaneArrows.Forward);
                            LaneArrowManager.Instance.SetLaneArrows(laneList[1].laneId, LaneArrows.Forward);
                        }
                        break;
                    default:
                        for (int i = 0; i < laneList.Count; ++i) {
                            LaneArrowManager.Instance.SetLaneArrows(laneList[i].laneId, LaneArrows.Forward);
                        }
                        if (bRight) {
                            LaneArrowManager.Instance.SetLaneArrows(laneList[nSrc - 1].laneId, LaneArrows.Right);
                        }
                        if (bLeft) {
                            LaneArrowManager.Instance.SetLaneArrows(laneList[0].laneId, LaneArrows.Left);
                        }
                        break;
                } // end switch
            } // end if
        }