Beispiel #1
0
 public World()
 {
     drugsBoat     = new DrugsBoat(new Vector2(200, 150));
     policeStation = new PoliceStation();
     spawnPoint    = new Vector2(600, 580);
     policeStation.createBoat(new PoliceBoat(spawnPoint));
     dangerLevel = 1;
     busted      = new Busted(new Vector2(0, 0));
     bustedTime  = 0;
 }
Beispiel #2
0
        public World()
        {
            _gameobjects.Add(new Package(new Vector2(Game1.Instance.Random.Next(0, 100), Game1.Instance.Random.Next(150, 250))));
            _gameobjects.Add(new Package(new Vector2(Game1.Instance.Random.Next(0, 100), Game1.Instance.Random.Next(450, 550))));
            _gameobjects.Add(new Package(new Vector2(Game1.Instance.Random.Next(200, 300), Game1.Instance.Random.Next(0, 100))));
            _gameobjects.Add(new Package(new Vector2(Game1.Instance.Random.Next(200, 300), Game1.Instance.Random.Next(450, 550))));
            _gameobjects.Add(new Package(new Vector2(Game1.Instance.Random.Next(400, 500), Game1.Instance.Random.Next(350, 450))));
            _gameobjects.Add(new Package(new Vector2(Game1.Instance.Random.Next(400, 500), Game1.Instance.Random.Next(150, 250))));
            _gameobjects.Add(new Package(new Vector2(Game1.Instance.Random.Next(600, 700), Game1.Instance.Random.Next(450, 550))));
            _gameobjects.Add(new Package(new Vector2(Game1.Instance.Random.Next(600, 700), Game1.Instance.Random.Next(250, 350))));

            _gameobjects.Add(_drugsBoat = new DrugsBoat(new Vector2(100, 100)));
            _gameobjects.Add(new PoliceBoat(new Vector2(600, 580), _drugsBoat));
        }
Beispiel #3
0
        public PoliceBoat(Vector2 position, DrugsBoat d) : base(position)
        {
            state     = new Floating(this);
            drugsBoat = d;
            PoliceStation.Register(this);
            Texture  = AssetsManager.Policeboat;
            Origin   = new Vector2(Texture.Width / 2, Texture.Height / 2);
            Rotation = MathHelper.ToRadians(45);
            Speed    = new Vector2(2, 2);
            AggSpeed = new Vector2(4, 4);

            if (Game1.Instance.Random.NextDouble() < 0.5)
            {
                Direction = new Vector2(1, -1);
            }
            else
            {
                Direction = new Vector2(-1, -1);
            }
        }