Beispiel #1
0
        /// <summary>
        /// this constructor is used only for reading mission files
        /// </summary>
        /// <param name="lw"></param>
        internal LocationWp(Locationwp lw)
        {
            waypointState = WaypointState.None;

            number = lw.number;
            id = (MAV_CMD)Enum.Parse(typeof(MAV_CMD), lw.id.ToString());    // command id

            isHome = lw.ishome != 0;

            coordinateFrameOption = lw.options == 1 ? CoordinateFrameOption.MAV_FRAME_GLOBAL_RELATIVE_ALT : CoordinateFrameOption.MAV_FRAME_GLOBAL;

            // alt is in meters, can be above the ground (AGL) or above mean sea level (MSL), depending on coordinateFrameOption
            geoPosition = new GeoPosition(lw.lng, lw.lat, lw.alt);

            // p1-p4 are just float point numbers that can be added to waypoints and be interpreted by behaviors. We pass them all directly.
            p1 = lw.p1;
            p2 = lw.p2;
            p3 = lw.p3;
            p4 = lw.p4;
        }
        public GeoPosition subtract(GeoPosition a, bool spans180)
        {
            double x  = a.X;
            double dx = m_X - x;

            if (spans180)
            {                 // dx < 360.0 && Math.Abs(dx) > 180.0) {
                if (x > 90.0 && m_X < -90)
                {
                    x -= 360.0;
                }
                else if (m_X > 90.0 && x < -90)
                {
                    x += 360.0;
                }
                dx = m_X - x;
            }
            double dy = m_Y - a.Y;
            double dz = m_H - a.H;

            return(new GeoPosition(dx, dy, dz));
        }
 public DetectedObstacle(GeoPosition pos)
     : base(pos)
 {
     SetObstacle();
 }
 /// <summary>
 /// recalculates relPosition
 /// </summary>
 /// <param name="myPos">usually robot position</param>
 /// <param name="myDir">usually robot direction</param>
 public void updateRelPosition(GeoPosition myPos, Direction myDir)
 {
     this.relPosition = new RelPosition(this.directionTo(myPos, myDir), this.distanceTo(myPos));
 }
Beispiel #5
0
        }                                                       // we should only set it via updateRelPosition()

        /// <summary>
        /// recalculates relPosition
        /// </summary>
        /// <param name="myPos">usually robot position</param>
        /// <param name="myDir">usually robot direction</param>
        public void updateRelPosition(GeoPosition myPos, Direction myDir)
        {
            this.relPosition = new RelPosition(this.directionTo(myPos, myDir), this.distanceTo(myPos));
        }
 public DetectedObstacle(GeoPosition pos)
     : base(pos)
 {
     objectType = DetectedObjectType.Obstacle;
 }
 public GeoPosition(GeoPosition loc)
 {
     m_X = loc.Lng;
     m_Y = loc.Lat;
     m_H = loc.Elev;
 }
 public GeoPosition add(GeoPosition a)
 {
     return(new GeoPosition(m_X + a.X, m_Y + a.Y, m_H + a.H));
 }
        void canvas_MouseMove(object sender, MouseEventArgs mea)
        {
            try
            {
                Point pos = mea.GetPosition(canvasRel);

                // first get it in pixels, relative to center point:
                double x = pos.X - canvasRel.ActualWidth / 2.0d;
                double y = -(pos.Y - canvasRel.ActualHeight / 2.0d);

                // and now convert to meters, relative to robot center:
                x *= metersPerPixelX;
                y *= metersPerPixelY;

                MapperVicinity mapperVicinity = CurrentMapper;

                GeoPosition gp = new GeoPosition(mapperVicinity.robotPosition);

                gp.translate(new Distance(x), new Distance(y));

                RoutedEventArgsMouseMoved newEventArgs = new RoutedEventArgsMouseMoved(MapperViewControl.MouseMovedEvent) { xMeters = x, yMeters = y, geoPosition = gp };
                RaiseEvent(newEventArgs);
            }
            catch { }
        }
Beispiel #10
0
 public GeoPosition(GeoPosition loc)
 {
     m_X = loc.Lng;
     m_Y = loc.Lat;
     m_H = loc.Elev;
 }
Beispiel #11
0
 public GeoPosition add(GeoPosition a)
 {
     return new GeoPosition(m_X + a.X, m_Y + a.Y, m_H + a.H);
 }
Beispiel #12
0
 public Distance distanceToWp(GeoPosition myPos)
 {
     return geoPosition.distanceFrom(myPos);
 }
Beispiel #13
0
 public Direction directionToWp(GeoPosition myPos, Direction myDir)
 {
     return new Direction() { heading = myDir.heading, bearing = myPos.bearing(this.geoPosition) };
 }
 public DetectedObstacle(GeoPosition pos)
     : base(pos)
 {
     SetObstacle();
 }
Beispiel #15
0
 public DetectedObstacle(GeoPosition pos)
     : base(pos)
 {
     objectType = DetectedObjectType.Obstacle;
 }
Beispiel #16
0
 public DetectedHuman(GeoPosition pos)
     : base(pos)
 {
     SetHuman();
 }
        public void setRobotPositionAndDirection(GeoPosition pos, Direction dir)
        {
            MapperVicinity mapperVicinity = CurrentMapper;

            if (pos != null)
            {
                mapperVicinity.robotPosition = (GeoPosition)pos.Clone();
            }

            if (dir != null)
            {
                mapperVicinity.robotDirection = (Direction)dir.Clone();
            }

            // --------- debug ------------
            /*
            GeoPosition pos1 = (GeoPosition)pos.Clone();

            pos1.translate(new Distance(1.0d), new Distance(1.0d));     // robot coordinates - right forward

            DetectedObstacle dobst1 = new DetectedObstacle(pos1) { color = Colors.Red };

            mapperVicinity.AddDetectedObject(dobst1);

            GeoPosition pos2 = (GeoPosition)pos.Clone();

            pos2.translate(new Distance(-1.0d), new Distance(1.0d));     // robot coordinates - left forward

            DetectedObstacle dobst2 = new DetectedObstacle(pos2) { color = Colors.Yellow };

            mapperVicinity.AddDetectedObject(dobst2);

            mapperVicinity.computeMapPositions();
             */
            // --------- end debug ------------

            RedrawMap();
        }
Beispiel #18
0
        // returns bearing in degrees. To get rads, multiply by Math.PI / 180.0d
        public double bearing(GeoPosition nextLoc)
        {
            double Lon1 = this.Lng * Math.PI / 180.0d;
            double Lon2 = nextLoc.Lng * Math.PI / 180.0d;
            double Lat1 = this.Lat * Math.PI / 180.0d;
            double Lat2 = nextLoc.Lat * Math.PI / 180.0d;

            double y = Math.Sin(Lon1-Lon2) * Math.Cos(Lat2);
            double x = Math.Cos(Lat1) * Math.Sin(Lat2) - Math.Sin(Lat1) * Math.Cos(Lat2) * Math.Cos(Lon1 - Lon2);

            // from http://www.movable-type.co.uk/scripts/LatLong.html
            if (Math.Sin(Lon2 - Lon1) > 0.0)
            {
                return (Math.Atan2(-y, x) * 180.0d / Math.PI);
            }
            else
            {
                return (2.0d * Math.PI - Math.Atan2(y, x)) * 180.0d / Math.PI;
            }

            /*
            // see http://www.malaysiagis.com/related_technologies/gps/article3.cfm for the formula and some code
            // see http://www.fcaglp.unlp.edu.ar/~esuarez/gmt/1997/0148.html for more
            double ret = 0.0d;

            double rad_bearing;

            double rad_dist = Math.Acos(Math.Sin(Lat1) * Math.Sin(Lat2) + Math.Cos(Lat1) * Math.Cos(Lat2) * Math.Cos(Lon1 - Lon2));

            if (Math.Sin(Lon2 - Lon1) > 0.0)
            {
                double t1 = Math.Sin(Lat2) - Math.Sin(Lat1) * Math.Cos(rad_dist);
                double t2 = Math.Cos(Lat1) * Math.Sin(rad_dist);
                double t3 = t1 / t2;
                double t4 = Math.Atan(-t3 / Math.Sqrt(-t3 * t3 + 1)) + 2 * Math.Atan(1);
                rad_bearing = t4;
            }
            else
            {
                double t1 = Math.Sin(Lat2) - Math.Sin(Lat1) * Math.Cos(rad_dist);
                double t2 = Math.Cos(Lat1) * Math.Sin(rad_dist);
                double t3 = t1 / t2;
                double t4 = -t3 * t3 + 1;
                double t5 = 2.0d * Math.PI - (Math.Atan(-t3 / Math.Sqrt(-t3 * t3 + 1)) + 2 * Math.Atan(1));
                rad_bearing = t5;
            }

            ret = rad_bearing  * 180.0d / Math.PI;

            return ret;
            */
        }
Beispiel #19
0
 public void moveTo(GeoPosition to)
 {
     m_X = to.X;
     m_Y = to.Y;
     m_H = to.H;
 }
Beispiel #20
0
        public Distance distanceFrom(GeoPosition from)
        {
            // here is a version that is lighter computationally and works well over miles of distance.
            // compared to distanceFromExact() the difference is 1mm per meter (0.1%)

            double x = m_X - from.X;            //double x = this.subtract(from, false).m_X;
            double y = m_Y - from.Y;            //double y = this.subtract(from, false).m_Y;

            // a grad square is cos(latitude) thinner, we need latitude in radians:
            double midLatRad = ((from.Y + m_Y) / 2.0d) * Math.PI / 180.0d;            //double midLatRad = (this.add(from).m_Y / 2.0d) * Math.PI / 180.0d;
            double latitudeFactor = Math.Cos(midLatRad);
            double xMeters = Distance.METERS_PER_DEGREE * x * latitudeFactor;
            double yMeters = Distance.METERS_PER_DEGREE * y;
            double meters = Math.Sqrt(xMeters * xMeters + yMeters * yMeters);

            Distance distance = new Distance(meters);

            return distance;
        }
Beispiel #21
0
        public Distance distanceFromExact(GeoPosition from)
        {
            // from http://www.movable-type.co.uk/scripts/LatLong.html

            double lon1 = this.Lng * Math.PI / 180.0d;
            double lon2 = from.Lng * Math.PI / 180.0d;
            double lat1 = this.Lat * Math.PI / 180.0d;
            double lat2 = from.Lat * Math.PI / 180.0d;

            double dLat = lat2 - lat1;
            double dLong = lon2 - lon1;

            double a = Math.Sin(dLat / 2) * Math.Sin(dLat / 2) + Math.Cos(lat1) * Math.Cos(lat2) * Math.Sin(dLong / 2) * Math.Sin(dLong / 2);
            double c = 2.0d * Math.Atan2(Math.Sqrt(a), Math.Sqrt(1.0d - a));
            double meters = EARTH_RADIUS * c;

            Distance distance = new Distance(meters);

            return distance;
        }
Beispiel #22
0
 public void moveTo(GeoPosition to)
 {
     m_X = to.X;
     m_Y = to.Y;
     m_H = to.H;
 }
 public DetectedObjectBase(GeoPosition pos)
     : this()
 {
     geoPosition = (GeoPosition)pos.Clone();
 }
Beispiel #24
0
 public GeoPosition subtract(GeoPosition a, bool spans180)
 {
     double x = a.X;
     double dx = m_X - x;
     if(spans180)
     {     // dx < 360.0 && Math.Abs(dx) > 180.0) {
         if(x > 90.0 && m_X < -90)
         {
             x -= 360.0;
         }
         else if(m_X > 90.0 && x < -90)
         {
             x += 360.0;
         }
         dx = m_X - x;
     }
     double dy = m_Y - a.Y;
     double dz = m_H - a.H;
     return new GeoPosition(dx, dy, dz);
 }
Beispiel #25
0
 public DetectedObjectBase(GeoPosition pos)
     : this()
 {
     geoPosition = (GeoPosition)pos.Clone();
 }
 public DetectedHuman(GeoPosition pos)
     : base(pos)
 {
     SetHuman();
 }
Beispiel #27
0
 public Distance distanceTo(GeoPosition myPos)
 {
     return(this.geoPosition.distanceFrom(myPos));
 }
 public Distance distanceTo(GeoPosition myPos)
 {
     return this.geoPosition.distanceFrom(myPos);
 }