Beispiel #1
0
        // Create or return HeapRef corresponding to this string
        public HeapReference createString(ClassFile stringType, ConstantPoolInfo_String stringConst)
        {
            // the reason this method exists is because I suck and can't seem
            // to properly output unicode characters without breaking everything
            string stringVal = stringConst.getValue();
            if (stringMap[stringVal] == null){

                HeapReference stringRef = newInstance(stringType);

                StackFrame stringFrame = new StackFrame(stringType.getConstantPool());

                // Attempt to initialize using the character array
                MethodInfo stringInit = stringType.getMethod("<init>","([C)V");

                if (stringInit == null){
                    throw new Exception("Unable to find init method for string");
                }
                stringFrame.setMethod(stringType,stringInit);
                stringFrame.getLocalVariables()[0] = stringRef;
                stringFrame.getLocalVariables()[1] = stringConst;

                string printableChars = "";

                //stringRef.isUnicode = true; // I suck
                char[] chars = stringVal.ToCharArray();
                for (int i = 0; i < chars.Length; i++){
                    if (chars[i] > 13 && chars[i] < 127){
                        printableChars += chars[i];
                    }
                }

                if (log.IsDebugEnabled) log.DebugFormat("stringval1:{0}",printableChars);
                //if (log.IsDebugEnabled) log.DebugFormat(stringVal);
            //	if (log.IsDebugEnabled) log.DebugFormat("U:" + stringRef.isUnicode);
                stringType.execute("<init>","([C)V",stringFrame);
                stringMap.Add(stringVal,stringRef);
                reverseStringMap.Add(stringRef,stringVal);
            }
            return (HeapReference) stringMap[stringVal];
        }
        public static ConstantPoolInfo readConstantPoolEntry(MSBBinaryReaderWrapper reader)
        {
            byte tag = reader.ReadByte();

            ConstantPoolInfo info = null;
            switch (tag)
            {
                case TYPE_CLASS:
                {
                    info = new ConstantPoolInfo_Class(tag);
                    break;
                }
                case TYPE_METHOD_REF:
                {
                    info = new ConstantPoolInfo_MethodRef(tag);
                    break;
                }
            case TYPE_INTERFACE_METHOD_REF:
            {
                info = new ConstantPoolInfo_InterfaceMethodRef(tag);
                break;
            }
                case TYPE_FIELD_REF:
                {
                    info = new ConstantPoolInfo_FieldRef(tag);
                    break;
                }
                case TYPE_STRING:
                {
                    info = new ConstantPoolInfo_String(tag);
                    break;
                }
                case TYPE_UTF8:
                {
                    info = new ConstantPoolInfo_UTF8(tag);
                    break;
                }
                case TYPE_NAME_AND_TYPE:
                {
                    info = new ConstantPoolInfo_NameAndType(tag);
                    break;
                }
            case TYPE_INTEGER:
            {
                info = new ConstantPoolInfo_Integer(tag);
                break;
            }
            case TYPE_FLOAT:
            {
                info = new ConstantPoolInfo_Float(tag);
                break;
            }
            case TYPE_DOUBLE:
            {
                info = new ConstantPoolInfo_Double(tag);
                break;
            }
            case TYPE_LONG:
            {
                info = new ConstantPoolInfo_Long(tag);
                break;
            }

            default:
                {
                    throw new UnknownConstantPoolTypeException(String.Format("Do not know how to parse {0}",tag));
                }

            }

            info.parse(reader);

            return info;
        }