Beispiel #1
0
 public VTPage(int w, int h, int page, VTMap map)
 {
     this.map = map;
     while (Pages.Count < page + 1)
     {
         Pages.Add(null);
     }
     Pages[page] = this;
     PageNum = page;
     Width = w;
     Height = h;
     int oldnumTilesX = (int)Math.Ceiling((float)width / TileSize);
     int oldnumTilesY = (int)Math.Ceiling((float)height / TileSize);
     int numTilesX = oldnumTilesX > maxTilesToStitch ? maxTilesToStitch : oldnumTilesX;
     int numTilesY = oldnumTilesY > maxTilesToStitch ? maxTilesToStitch : oldnumTilesY;
     if (numTilesX < oldnumTilesX) Width = numTilesX * TileSize;
     if (numTilesY < oldnumTilesY) Height = numTilesY * TileSize;
     //tiles = Enumerable.Repeat(Enumerable.Repeat<crTDXVTMapTileTDX>(null, (int)Math.Ceiling((float)width / 128)).ToList(), (int)Math.Ceiling((float)height / 128)).ToList();
     for (int i = 0; i < numTilesY; i++)
     {
         tiles.Add(Enumerable.Repeat<VTMapTileTDX>(null, numTilesX).ToList());
         for (int j = 0; j < numTilesX; j++)
         {
             tiles[i].Add(null);
         }
     }
 }
Beispiel #2
0
        public VTMapEntry FindTexture(string textureName, VTMap vtMap)
        {
            VTMapEntry tex = null;

            for (int i = 0; i < vtMap.Entries.Count; i++)
            {
                if (Path.GetFileName(vtMap.Entries[i].FileName).ToLower() == textureName.ToLower())
                {
                    return(vtMap.Entries[i]);
                }
            }

            return(tex);
        }
Beispiel #3
0
        public VTPage GetPage(VTMap map, int page)
        {
            if (map == DiffuseMap)
            {
                return(DiffusePages[page]);
            }
            else if (map == NormalMap)
            {
                return(NormalPages[page]);
            }
            else if (map == SpecularMap)
            {
                return(SpecularPages[page]);
            }

            return(null);
        }
Beispiel #4
0
        public VTPage(int w, int h, int page, VTMap map)
        {
            Map = map;

            while (Pages.Count < page + 1)
            {
                Pages.Add(null);
            }

            Pages[page] = this;
            PageNum     = page;
            Width       = w;
            Height      = h;
            int oldnumTilesX = (int)Math.Ceiling((float)Width / TileSize);
            int oldnumTilesY = (int)Math.Ceiling((float)Height / TileSize);
            int numTilesX    = oldnumTilesX > maxTilesToStitch ? maxTilesToStitch : oldnumTilesX;
            int numTilesY    = oldnumTilesY > maxTilesToStitch ? maxTilesToStitch : oldnumTilesY;

            if (numTilesX < oldnumTilesX)
            {
                Width = numTilesX * TileSize;
            }
            if (numTilesY < oldnumTilesY)
            {
                Height = numTilesY * TileSize;
            }
            //tiles = Enumerable.Repeat(Enumerable.Repeat<crTDXVTMapTileTDX>(null, (int)Math.Ceiling((float)width / 128)).ToList(), (int)Math.Ceiling((float)height / 128)).ToList();
            for (int i = 0; i < numTilesY; i++)
            {
                Tiles.Add(Enumerable.Repeat <VTMapTileTDX>(null, numTilesX).ToList());
                for (int j = 0; j < numTilesX; j++)
                {
                    Tiles[i].Add(null);
                }
            }
        }