private void CreateTower()
        {
            Rectangle tempRect = new Rectangle(tileX, tileY, Engine.TileWidth, Engine.TileHeight);

            if (!towerManager.IsOnTower(tileX, tileY))
            {
                if (tower is ArrowTower)
                {
                    ArrowTower arrow = new ArrowTower(arrowTower,
                        new Vector2(tileX, tileY), bullet, 1, soundBank);
                    towerManager.AddTower(arrow);
                    money -= tower.Cost;
                    tower = null;
                }

                else if (tower is SpikeTower)
                {
                    SpikeTower spike = new SpikeTower(spikeTower,
                        new Vector2(tileX, tileY), bullet, 1, soundBank);
                    towerManager.AddTower(spike);
                    //money -= tower.Cost;
                    money -= 1;
                    tower = null;
                }

                else if (tower is BombTower)
                {
                    BombTower bomb = new BombTower(bombTower,
                        new Vector2(tileX, tileY), bullet, 1, soundBank);
                    towerManager.AddTower(bomb);
                    //money -= tower.Cost;
                    money -= 1;
                    tower = null;
                }

                else if (tower is OneandOneTower)
                {
                    OneandOneTower oneandone = new OneandOneTower(bombTower,
                        new Vector2(tileX, tileY), bullet, 1, soundBank);
                    towerManager.AddTower(oneandone);
                    money -= tower.Cost;
                    tower = null;
                }
                if (tower is ofLoveTower)
                {
                    ofLoveTower love = new ofLoveTower(ofLoveTower,
                        new Vector2(tileX, tileY), bullet, 1, soundBank);
                    towerManager.AddTower(love);
                    money -= tower.Cost;
                    soundBank.PlayCue("liebe2");
                    tower = null;
                }

            }
        }
Beispiel #2
0
        public void Update(GameTime gameTime, List <Enemy> enemies)
        {
            foreach (Tower tower in towers)
            {
                tower.Update(gameTime);

                if (tower is ArrowTower)
                {
                    if (tower.Target == null || tower.Target.IsDead)
                    {
                        tower.Target = tower.GetClosestEnemy(enemies);
                    }
                    if (tower.Target != null)
                    {
                        tower.Attack(tower.Target);
                        if (tower.Target.AtEnd)
                        {
                            tower.Target = null;
                        }
                    }
                }

                else if (tower is SpikeTower)
                {
                    SpikeTower spike = tower as SpikeTower;

                    spike.Targets.Clear();
                    spike.Targets.AddRange(spike.GetEnemies(enemies));

                    spike.Attack();
                }

                else if (tower is OneandOneTower)
                {
                    OneandOneTower oneandone = tower as OneandOneTower;
                    oneandone.UpdateSplashDamage(enemies, gameTime);
                    if (tower.Target == null || tower.Target.IsDead)
                    {
                        tower.Target = tower.GetClosestEnemy(enemies);
                    }
                    if (tower.Target != null)
                    {
                        tower.Attack(tower.Target);
                        if (tower.Target.AtEnd)
                        {
                            tower.Target = null;
                        }
                    }
                }

                else if (tower is ofLoveTower)
                {
                    break;

                    /*
                     * if (tower.Target == null || tower.Target.IsDead)
                     *  tower.Target = tower.GetClosestEnemy(enemies);
                     * if (tower.Target != null)
                     * {
                     *  tower.Attack(tower.Target);
                     *  if (tower.Target.AtEnd)
                     *      tower.Target = null;
                     * }*/
                }

                else
                {
                    BombTower bomb = tower as BombTower;
                    bomb.UpdateSplashDamage(enemies, gameTime);
                    if (tower.Target == null || tower.Target.IsDead)
                    {
                        tower.Target = tower.GetClosestEnemy(enemies);
                    }
                    if (tower.Target != null)
                    {
                        tower.Attack(tower.Target);
                        if (tower.Target.AtEnd)
                        {
                            tower.Target = null;
                        }
                    }
                }
            }
        }