void t_Tick(object sender, EventArgs e)
        {
            if (Ziel != null)
            {
                bool bewegt = true;

                float Speed = 10;

                Single hSpeed, vSpeed;

                hSpeed = Ziel.Location.X - this.Location.X;
                vSpeed = Ziel.Location.Y - this.Location.Y;

                Single max =
                    Math.Max(
                        Math.Abs(hSpeed),
                        Math.Abs(vSpeed));

                hSpeed /= max;
                vSpeed /= max;

                hSpeed *= Speed;
                vSpeed *= Speed;

                this.Left += (int)hSpeed;
                this.Top += (int)vSpeed;

                Rectangle meinRechteck =
                    Rectangle.FromLTRB(
                        this.Left,
                        this.Top,
                        this.Right,
                        this.Bottom);

                Rectangle zielRechteck =
                    Rectangle.FromLTRB(
                        Ziel.Left,
                        Ziel.Top,
                        Ziel.Right,
                        Ziel.Bottom);

                if (meinRechteck.IntersectsWith(zielRechteck))
                {
                    bewegt = false;

                    this.Left = SchiessenderTurm.Left;
                    this.Top = SchiessenderTurm.Top;

                }

                if (!bewegt)
                {
                    Left = SchiessenderTurm.Left;
                    Top = SchiessenderTurm.Top;

                    Ziel.BehandleTreffer();
                    Ziel = FindeNaechstenGegnerZuTurm(SchiessenderTurm);
                }
            }
        }
 void zielFinder_Tick(object sender, EventArgs e)
 {
     if (Ziel == null)
         Ziel = FindeNaechstenGegnerZuTurm(SchiessenderTurm);
 }