Beispiel #1
0
        public void Populate(List <Team> teams)
        {
            //Check if there are enough teams for the bracket
            List <Team> teamsTemp = new List <Team>();

            foreach (Team t in teams)
            {
                teamsTemp.Add(t);
            }


            while (teamsTemp.Count < BracketRequiredTeams)
            {
                //Add random Teams
                if (teams[0] is Team2s)
                {
                    Team2s t = new Team2s();
                    t.ID      = -1;
                    t.IsDummy = true;
                    teamsTemp.Add(t);
                }
                else if (teams[0] is Team1s)
                {
                    Team1s t = new Team1s();
                    t.ID      = -1;
                    t.IsDummy = true;
                    teamsTemp.Add(t);
                }
                else if (teams[0] is Team3s)
                {
                    Team3s t = new Team3s();
                    t.ID      = -1;
                    t.IsDummy = true;
                    teamsTemp.Add(t);
                }
                else
                {
                    Console.WriteLine("Not Supported");
                }
            }

            Round       first_round  = Rounds[0];
            Random      rnd          = new Random();
            List <Team> randTeamList = teamsTemp.Select(x => new { value = x, order = rnd.Next() })
                                       .OrderBy(x => x.order).Select(x => x.value).ToList();

            int team_index = 0;

            foreach (Matchup match in first_round.Matchups)
            {
                match.Team1 = randTeamList[team_index];
                match.Team2 = randTeamList[team_index + 1];
                team_index += 2;
            }

            FindEarlyWinners();
        }
Beispiel #2
0
        public void getTournamentTeams(MySqlConnection conn, ref Tournament tourney, long tourn_id)
        {
            string q = string.Format("SELECT * FROM tournament_teams WHERE tournament_id = '{0}'", tourn_id);

            MySqlDataReader rdr = ExecuteQuery(conn, q);

            while (rdr.Read())
            {
                long   _uid       = rdr.GetInt64(rdr.GetOrdinal("ID"));
                string _name      = rdr.GetString(rdr.GetOrdinal("team_name"));
                long   captain_id = rdr.GetInt64(rdr.GetOrdinal("captain"));

                Team team;
                switch (tourney.info.Type)
                {
                case TournamentType.SOLO:
                {
                    team         = new Team1s();
                    team.Name    = _name;
                    team.Captain = tourney.getPlayerByUID(captain_id);
                    team.ID      = tourney._teams.Count;
                    team.UID     = _uid;
                    tourney._teams.Add(team);
                    break;
                }

                case TournamentType.DOUBLES:
                {
                    team         = new Team2s();
                    team.Name    = _name;
                    team.Captain = tourney.getPlayerByUID(captain_id);
                    team.ID      = tourney._teams.Count;
                    team.UID     = _uid;
                    tourney._teams.Add(team);
                    break;
                }

                case TournamentType.TRIPLES:
                {
                    team         = new Team3s();
                    team.Name    = _name;
                    team.Captain = tourney.getPlayerByID(captain_id);
                    team.ID      = tourney._teams.Count;
                    team.UID     = _uid;
                    tourney._teams.Add(team);
                    break;
                }
                }
            }
            rdr.Close();
        }
        public bool CreateTeams3s()
        {
            //By default we're generating teams for 2s

            List <Player> tempPlayers = new List <Player>();

            foreach (Player p in _players)
            {
                tempPlayers.Add(p);
            }

            Random        rnd            = new Random();
            List <Player> randPlayerList = tempPlayers.Select(x => new { value = x, order = rnd.Next() })
                                           .OrderBy(x => x.order).Select(x => x.value).ToList();


            if (tempPlayers.Count % 3 > 0)
            {
                //MessageBox.Show("ZIMA BALE PAIXTES NA BGAINOUN TRIADES");
                return(false);
            }

            _teams.Clear();

            while (tempPlayers.Count > 0)
            {
                Team3s t = new Team3s();
                t.TournamentID = info.UID;
                t.ID           = _teams.Count;
                t.Player1      = tempPlayers[0];
                t.Player2      = tempPlayers[1];
                t.Player3      = tempPlayers[2];
                t.Captain      = t.Player1; //Always set captain to player 1 (Random anyway)

                //Remove the entries
                tempPlayers.RemoveAt(0);
                tempPlayers.RemoveAt(1);
                tempPlayers.RemoveAt(2);
                _teams.Add(t);
            }

            return(true);
        }
Beispiel #4
0
        public void getTournamentTeams(LiteDatabase db, ref Tournament tourney)
        {
            var collection = db.GetCollection <Team>("tournament_teams");

            long        tourn_id = tourney.info.UID;
            List <Team> teams    = collection.Find(x => x.TournamentID == tourn_id).ToList();


            foreach (Team t in teams)
            {
                Team team = null;
                switch (tourney.info.Type)
                {
                case TournamentType.SOLO:
                {
                    team = new Team1s();
                    break;
                }

                case TournamentType.DOUBLES:
                {
                    team = new Team2s();
                    break;
                }

                case TournamentType.TRIPLES:
                {
                    team = new Team3s();
                    break;
                }
                }

                team.Name      = t.Name;
                team.CaptainID = t.CaptainID;
                team.Captain   = tourney.getPlayerByUID(t.CaptainID);
                team.ID        = tourney._teams.Count;
                team.UID       = t.UID;
                tourney._teams.Add(team);
            }
        }