// Use this for initialization
 void Start()
 {
     _pan = GetComponent<PanGesture>();
     _pan.StateChanged += delegate(object sender, TouchScript.Events.GestureStateChangeEventArgs e) {
         switch (e.State) {
         case Gesture.GestureState.Began:
         case Gesture.GestureState.Changed:
             transform.position += speed * _pan.WorldDeltaPosition;
             break;
         default:
             break;
         }
     };
 }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        communicator.BindTracker(this);

        _pan = GetComponent<PanGesture>();
        _pan.StateChanged += delegate(object sender, TouchScript.Events.GestureStateChangeEventArgs e) {
            switch (e.State) {
            case Gesture.GestureState.Changed:
                transform.position += _pan.WorldDeltaPosition;
                communicator.Send(this);
                break;
            }
        };
    }