private void onTap(object sender, TouchScript.Events.GestureStateChangeEventArgs e) { if (e.State == Gesture.GestureState.Recognized) { playerController.Jump(); } }
void HandleStateChanged(object sender, TouchScript.Events.GestureStateChangeEventArgs e) { if (e.State == Gesture.GestureState.Ended) { target.SendMessage(message, SendMessageOptions.RequireReceiver); } }
private void onFlick(object sender, TouchScript.Events.GestureStateChangeEventArgs e) { if (e.State == Gesture.GestureState.Recognized) { FlickGesture gesture = sender as FlickGesture; if (Mathf.Abs(gesture.ScreenFlickVector.x) > Mathf.Abs(gesture.ScreenFlickVector.y)) { playerController.SwitchDirection((int)Mathf.Sign(gesture.ScreenFlickVector.x)); } else if (gesture.ScreenFlickVector.y > 0) { playerController.Jump(); } } }
private void HandleStateChanged(object sender, TouchScript.Events.GestureStateChangeEventArgs e) { if (e.State == Gesture.GestureState.Recognized) { var gesture = sender as TapGesture; RaycastHit hit; gesture.GetTargetHitResult(out hit); Color color = new Color(Random.value, Random.value, Random.value); var c = Instantiate(CubePrefab) as Transform; c.parent = Container; c.name = "Cube"; c.localScale = Vector3.one * Scale * c.localScale.x; c.position = hit.point + hit.normal * 2; c.renderer.material.color = color; } }
private void HandleStateChanged(object sender, TouchScript.Events.GestureStateChangeEventArgs e) { if (e.State == Gesture.GestureState.Recognized) { if (transform.localScale.x > 0.05f) { Color color = new Color(Random.value, Random.value, Random.value); for (int i = 0; i < 8; i++) { var c = Instantiate(CubePrefab) as Transform; c.parent = transform.parent; c.name = "Cube"; c.localScale = 0.5f * transform.localScale; c.position = transform.TransformPoint(c.localScale.x / 10.0f * directions[i]); c.rigidbody.velocity = Power * Random.insideUnitSphere; c.renderer.material.color = color; } } Destroy(gameObject); } }
private void EventOnTap(object sender, TouchScript.Events.GestureStateChangeEventArgs e) { if (ServiceLocator.Request <IGameplayService>().GetGameMode() == GameMode.Shooter) { return; } TapGesture tap = (TapGesture)sender; switch (e.State) { case Gesture.GestureState.Began: break; case Gesture.GestureState.Changed: break; case Gesture.GestureState.Ended: if (BallPhysics.instance.state == BallPhysics.BallState.Flying) { sendDefense(tap.ScreenPosition); } break; } }
private void EventOnPan(object sender, TouchScript.Events.GestureStateChangeEventArgs e) { if (Blocked) { return; } bool playingGoalkeeper = GameplayService.IsGoalkeeper(); if (playingGoalkeeper && BallPhysics.instance.state != BallPhysics.BallState.Flying && BallPhysics.instance.state != BallPhysics.BallState.Waiting && BallPhysics.instance.state != BallPhysics.BallState.Idle) { return; } if (ifcBase.activeIface == ifcAyudaInGame.instance) { return; } PanGesture panGest = (PanGesture)sender; switch (e.State) { case Gesture.GestureState.Began: InitGesture(); if (!playingGoalkeeper) { Vector2 ballPos = new Vector2(Camera.main.WorldToScreenPoint(BallPhysics.instance.transform.position).x, Camera.main.WorldToScreenPoint(BallPhysics.instance.transform.position).y); float inputArea = (3500f * Mathf.Clamp(ifcBase.scaleFactor, 1f, float.MaxValue) * (PowerupService.instance.IsPowerActive(Powerup.Sharpshooter)? 15f : 1f)); #if UNITY_ANDROID || UNITY_IPHONE float dpi = (float)Screen.dpi; if (dpi < 25 || dpi > 1000) { dpi = 100; } inputArea *= dpi / 100f; #endif if ((panGest.ScreenPosition - ballPos).sqrMagnitude > inputArea) { m_finishedGesture = true; m_initializedGesture = false; return; } else { m_initializedGesture = true; } } else { Vector3 gkPosition = Goalkeeper.instance.transform.FindChild("Body").GetComponent <Renderer>().bounds.center; Vector2 gkPos = new Vector2(Camera.main.WorldToScreenPoint(gkPosition).x, Camera.main.WorldToScreenPoint(gkPosition).y); float inputArea = (3500f * Mathf.Clamp(ifcBase.scaleFactor, 1f, float.MaxValue)); #if UNITY_ANDROID || UNITY_IPHONE float dpi = (float)Screen.dpi; if (dpi < 25 || dpi > 1000) { dpi = 100; } inputArea *= dpi / 100f; #endif if ((panGest.ScreenPosition - gkPos).sqrMagnitude > (inputArea)) { m_finishedGesture = true; m_initializedGesture = false; return; } else { m_initializedGesture = true; } } addPoint(new PanInfo(panGest.ScreenPosition, Time.time)); break; case Gesture.GestureState.Changed: if (m_finishedGesture) { return; } if (playingGoalkeeper) { m_lastScreenPosition = panGest.ScreenPosition; } /*if(m_panPoints.Count <= 1) { * addPoint(new PanInfo(panGest.ScreenPosition, Time.time)); * return; * }*/ Vector2 direction = panGest.PreviousScreenPosition - panGest.ScreenPosition; if (direction.sqrMagnitude > m_minSQRDistanceRange) { addPoint(new PanInfo(panGest.ScreenPosition, Time.time)); } updateLine(); break; case Gesture.GestureState.Ended: //addPoint(new PanInfo(panGest.ScreenPosition, Time.time)); if (m_finishedGesture) { return; } if (playingGoalkeeper && (BallPhysics.instance.state == BallPhysics.BallState.Flying || BallPhysics.instance.state == BallPhysics.BallState.Waiting || BallPhysics.instance.state == BallPhysics.BallState.Idle)) { sendDefense(m_lastScreenPosition); } else if (BallPhysics.instance.state == BallPhysics.BallState.Waiting) { EndPan(); } ClearEffects(); break; } }