Beispiel #1
0
        /// <summary>
        /// Determines if player has touched totem yet
        /// </summary>
        /// <param name="p"></param> Player
        /// <param name="t"></param> Totem
        /// <returns></returns>
        public bool Collision(Player p, Totem t)
        {
            Rectangle pRec = new Rectangle(p.x, p.y, p.size, p.size);
            Rectangle tRec = new Rectangle(t.x, t.y, t.size, t.size);

            if (pRec.IntersectsWith(tRec))
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
        /// <summary>
        /// Sets up everything for the new game
        /// </summary>
        private void SetUp()
        {
            totems.Clear();
            players.Clear();

            //Create a totem for each player
            Totem t  = new Totem(100, 150, 500, 0);
            Totem tt = new Totem(500, 150, 500, 0);

            //Add totems to a list
            totems.Add(t);
            totems.Add(tt);

            P1 = new Player(t.x + 10, t.y - 82, 80, 8, player1);
            P2 = new Player(tt.x + 10, tt.y - 82, 80, 8, player2);
            players.Add(P1);
            players.Add(P2);
        }