Beispiel #1
0
        private void button3_Click(object sender, EventArgs e)
        {
            List<Phi> DNAseq = new List<Phi>(); // the exact contour map
            List<Phi> verticies = new List<Phi>(); // the polygon map
            List<Phi> DNA = new List<Phi>(); // the final contour map with arc length and angle of each vertex
            /*img2 = imgs[imgs.Count-1].CopyBlank();
            Image<Gray, Byte> gray1 = imgs[imgs.Count-1].Convert<Gray, Byte>();*/
            img2 = img1.CopyBlank();
            Image<Gray, Byte> gray1 = img1.Convert<Gray, Byte>();
            imgs_gray.Add(gray1.Clone());

            gray1 = gray1.SmoothGaussian(3);
            gray1 = gray1.ThresholdBinaryInv(new Gray(245), new Gray(255));
            gray1 = gray1.MorphologyEx(null, CV_MORPH_OP.CV_MOP_CLOSE, 2);
            using (MemStorage storage1 = new MemStorage())
            {
                Image<Gray, Byte> temp = gray1.Clone();
                Contour<Point> contour = temp.FindContours(CHAIN_APPROX_METHOD.CV_CHAIN_APPROX_NONE, RETR_TYPE.CV_RETR_EXTERNAL);
                if (contour == null)
                {
                    // if no contour are found, display the image directly so that user will know the input cannot be recognized
                    pictureBox2.Image = gray1.ToBitmap();
                    return;
                }
                double area = Math.Abs(contour.Area);
                Contour<Point> maxArea = contour;
                contour = contour.HNext;
                for (; contour != null; contour = contour.HNext)
                {
                    double nextArea = Math.Abs(contour.Area);
                    if (area < nextArea)
                    {
                        area = nextArea;
                        maxArea = contour;
                    }

                }
                Point[] exactPoints = maxArea.ToArray();
                int i = 0;
                foreach (Point point in exactPoints)
                {
                    Phi tempPhi = new Phi();
                    tempPhi.x = point.X;
                    tempPhi.y = point.Y;
                    tempPhi.theta = 0;
                    tempPhi.l = i;
                    DNAseq.Add(tempPhi);
                    i++;
                }
                if (radioButton1.Checked)
                {
                    img2.Draw(maxArea, new Bgr(255, 0, 0), 2);
                    goto display;
                }
                Contour<Point> result = maxArea.ApproxPoly(1.0, storage1);

                Point[] points = result.ToArray();
                i = 0;
                foreach (Point point in points)
                {
                    Phi tempPhi = new Phi();
                    tempPhi.x = point.X;
                    tempPhi.y = point.Y;
                    tempPhi.theta = 0;
                    tempPhi.l = 0;
                    verticies.Add(tempPhi);
                    i++;
                }
                // interpolate the arc length
                for (int j = 0, t = 0; j < verticies.Count; ++j)
                {
                    while (!(verticies[j].x == DNAseq[t].x && verticies[j].y == DNAseq[t].y))
                    {
                        t++;
                    }

                    Phi vert = verticies[j];
                    vert.l = t;
                    verticies[j] = vert;

                    t = 0;

                }
                // End of Functional codes

                // Start of Experimental

                double angle = 0;
                for (i = 0; i < verticies.Count; ++i)
                {
                    int next = i + 1;
                    if (next == verticies.Count)
                    {
                        next = 0;
                    }//Bounds check

                    //Turning angle computation
                    //If this is starting vertex theta = 0
                    if (i == 0)
                    {
                        angle = 0.0;
                    }
                    else
                    { //Compute turning angle
                        double turn_angle = Util.calcAngle(verticies[next].x, verticies[next].y, verticies[i].x, verticies[i].y, verticies[i - 1].x, verticies[i - 1].y);
                        double vector1_x = verticies[i].x - verticies[i - 1].x;
                        double vector1_y = verticies[i].y - verticies[i - 1].y;
                        double vector2_x = verticies[next].x - verticies[i].x;
                        double vector2_y = verticies[next].y - verticies[i].y;
                        int direction = Util.sign((vector1_y * vector2_x) - (vector1_x * vector2_y));
                        // Cumulate the turning angles
                        angle += (180 - turn_angle) * direction;
                    }

                    //Store this turning function value
                    Phi vert = verticies[i];
                    vert.theta = Math.Round(angle);
                    verticies[i] = vert;
                    //For all points between vertex[i] and vertex[next] theta will be the same
                    // Theta is the total angle turned from start point
                    if (verticies[next].l > verticies[i].l)
                    {
                        for (int j = verticies[i].l; j <= verticies[next].l; ++j)
                        {
                            Phi v = DNAseq[j];
                            v.theta = Math.Round(angle);
                            DNAseq[j] = v;
                        }
                    }
                    else
                    {
                        for (int j = verticies[i].l; j <= verticies[next].l + exactPoints.Length; ++j)
                        {
                            int index = j;
                            if (index >= exactPoints.Length)
                            {
                                index -= exactPoints.Length;
                            }
                            Phi vv = DNAseq[index];
                            vv.theta = Math.Round(angle);
                            DNAseq[index] = vv;
                        }
                    }
                }

                for (i = 0; i < DNAseq.Count; i++)
                {
                    int index = i + verticies[0].l + 1;
                    if (index >= DNAseq.Count)
                    {
                        index -= DNAseq.Count;

                    }
                    DNA.Add(DNAseq[index]);
                    Phi tem = DNA[i];
                    tem.l = i;
                    DNA[i] = tem;
                }
                DNAs.Add(DNA);

                verts.Add(verticies.Count);
                order = DNAs.Count;
                if (order > 1)
                {
                    button5.Enabled = true;
                }
                label1.Text = "Contour:" + order + " of " + DNAs.Count;
                label2.Text = "Edges:" + DNA.Count;
                label3.Text = "Verts:" + verticies.Count;
                img2.Draw(result, new Bgr(255, 0, 0), 2);

                results.Add(result);
            }

            display: //img2=img2.Resize(pictureBox2.Width, pictureBox2.Height, INTER.CV_INTER_LINEAR);
            pictureBox2.Image = img2.ToBitmap();
        }
Beispiel #2
0
        private void button4_Click(object sender, EventArgs e)
        {
            List<List<Phi>> DNAseqs = new List<List<Phi>>(); // the exact contour map
            List<List<Phi>> verticiess = new List<List<Phi>>(); // the polygon map
            //List<List<Phi>> DNAs = new List<List<Phi>>(); // the final contour map with arc length and angle of each vertex
            img2 = img1.CopyBlank();
            Image<Gray, Byte> gray1 = img1.Convert<Gray, Byte>();

            gray1 = gray1.SmoothGaussian(3);
            gray1 = gray1.ThresholdBinaryInv(new Gray(245), new Gray(255));
            gray1 = gray1.MorphologyEx(null, CV_MORPH_OP.CV_MOP_CLOSE, 2);
            using (MemStorage storage1 = new MemStorage())
            {
                Image<Gray, Byte> temp = gray1.Clone();
                Contour<Point> contour = temp.FindContours(CHAIN_APPROX_METHOD.CV_CHAIN_APPROX_NONE, RETR_TYPE.CV_RETR_EXTERNAL);
                if (contour == null)
                {
                    // if no contour are found, display the image directly so that user will know the input cannot be recognized
                    pictureBox2.Image = gray1.ToBitmap();
                    return;
                }
                double area = Math.Abs(contour.Area);
                Contour<Point> maxArea = contour;
                // Create a list of valid contours
                List<Contour<Point>> contours = new List<Contour<Point>>();
                List<Point[]> exactPointss = new List<Point[]>();
                if (area >= Util.MIN_AREA)
                {
                    contours.Add(contour);
                }
                contour = contour.HNext;
                for (; contour != null; contour = contour.HNext)
                {
                    double nextArea = Math.Abs(contour.Area);
                    if (nextArea >= Util.MIN_AREA)
                    {
                        contours.Add(contour);
                    }

                }
                foreach (Contour<Point> contr in contours)
                {
                    exactPointss.Add(contr.ToArray());
                }

                int i = 0;
                foreach (Point[] points in exactPointss)
                {
                    List<Phi> DNAseq = new List<Phi>();
                    foreach (Point point in points)
                    {
                        Phi tempPhi = new Phi();
                        tempPhi.x = point.X;
                        tempPhi.y = point.Y;
                        tempPhi.theta = 0;
                        tempPhi.l = i;
                        DNAseq.Add(tempPhi);
                        i++;
                    }
                    DNAseqs.Add(DNAseq);

                }
                foreach (Contour<Point> contr in contours)
                {
                    img2.Draw(contr, new Bgr(255, 0, 0), 2);
                }

                pictureBox2.Image = img2.ToBitmap();
            }
        }