public void AdjustBloodLoss()
        {
            float bloodLoss = 1 + (.25f * this.bleedRate);
            //Log.Message("adjusting blood loss by " + .03f * bloodLoss +  " bleed rate is " + this.bleedRate);
            HediffDef bloodType = TM_Calc.GetBloodLossTypeDef(this.Pawn.health.hediffSet.hediffs);

            if (bloodType != null)
            {
                HealthUtility.AdjustSeverity(this.Pawn, HediffDef.Named(bloodType.ToString()), .04f * bloodLoss);
            }
            bloodType = null;
            bloodType = TM_Calc.GetBloodLossTypeDef(this.linkedPawn.health.hediffSet.hediffs);
            if (bloodType != null)
            {
                HealthUtility.AdjustSeverity(this.linkedPawn, HediffDef.Named(bloodType.ToString()), -(.03f * bloodLoss));
            }
        }
        private void Initialize()
        {
            bool spawned = base.Pawn.Spawned;
            CompAbilityUserMagic comp = this.linkedPawn.GetComp <CompAbilityUserMagic>();

            if (TM_Calc.GetBloodLossTypeDef(this.Pawn.health.hediffSet.hediffs) == null)
            {
                HealthUtility.AdjustSeverity(this.Pawn, HediffDefOf.BloodLoss, .05f);
            }
            if (spawned && comp != null && comp.IsMagicUser)
            {
                bfbVer                = comp.MagicData.MagicPowerSkill_BloodForBlood.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_BloodForBlood_ver").level;
                this.arcaneDmg        = comp.arcaneDmg;
                directionToLinkedPawn = TM_Calc.GetVector(this.Pawn.DrawPos, linkedPawn.DrawPos);
            }
            else
            {
                this.removeNow = true;
            }
        }
        public void AdjustBloodLoss()
        {
            float bloodLoss = 1 + (.25f * this.bleedRate);

            if (this.Pawn.Faction == this.linkedPawn.Faction)
            {
                bloodLoss = bloodLoss / 2f;
            }
            //Log.Message("adjusting blood loss by " + .03f * bloodLoss +  " bleed rate is " + this.bleedRate);
            HediffDef bloodType = TM_Calc.GetBloodLossTypeDef(this.Pawn.health.hediffSet.hediffs);

            if (bloodType != null)
            {
                HealthUtility.AdjustSeverity(this.Pawn, HediffDef.Named(bloodType.ToString()), .04f * bloodLoss / Mathf.Clamp(this.Pawn.BodySize, .25f, 4f));
            }

            bloodType = TM_Calc.GetBloodLossTypeDef(this.linkedPawn.health.hediffSet.hediffs);
            if (bloodType != null)
            {
                HealthUtility.AdjustSeverity(this.linkedPawn, HediffDef.Named(bloodType.ToString()), -(.03f * bloodLoss / Mathf.Clamp(this.linkedPawn.BodySize, .25f, 4f)));
            }
        }