/// <summary>
 /// 
 /// </summary>
 /// <param name="p"></param>
 /// <param name="geom"></param>
 /// <returns></returns>
 private static bool ContainsPoint(ICoordinate p, IGeometry geom)
 {
     if (geom is IPolygon)
         return ContainsPointInPolygon(p, (IPolygon) geom);
     else if(geom is IGeometryCollection)
     {
         IEnumerator geomi = new GeometryCollectionEnumerator((IGeometryCollection) geom);
         while (geomi.MoveNext())
         {
             IGeometry g2 = (IGeometry) geomi.Current;
             // if(g2 != geom)  --- Diego Guidi say's: Java code tests reference equality: in C# with operator overloads we tests the object.equals()... more slower!
             if (!Object.ReferenceEquals(g2, geom))
                 if (ContainsPoint(p, g2))
                     return true;
         }
     }
     return false;
 }
 /// <summary>
 /// 
 /// </summary>
 /// <returns></returns>
 public bool MoveNext()
 {
     if (atStart)
         return true;
     if (subcollectionEnumerator != null)
     {
         if (subcollectionEnumerator.MoveNext())
             return true;
         subcollectionEnumerator = null;
     }
     if (index >= max)
         return false;
     return true;
 }
Beispiel #3
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="p"></param>
 /// <param name="geom"></param>
 private void ComputeLocation(ICoordinate p, IGeometry geom)
 {
     if (geom is ILineString)
         UpdateLocationInfo(Locate(p, (ILineString) geom));
     else if(geom is Polygon)
         UpdateLocationInfo(Locate(p, (IPolygon) geom));
     else if(geom is IMultiLineString)
     {
         IMultiLineString ml = (IMultiLineString) geom;
         foreach (ILineString l in ml.Geometries)
             UpdateLocationInfo(Locate(p, l));
     }
     else if(geom is IMultiPolygon)
     {
         IMultiPolygon mpoly = (IMultiPolygon) geom;
         foreach (IPolygon poly in mpoly.Geometries)
             UpdateLocationInfo(Locate(p, poly));
     }
     else if (geom is IGeometryCollection)
     {
         IEnumerator geomi = new GeometryCollectionEnumerator((IGeometryCollection) geom);
         while(geomi.MoveNext())
         {
             IGeometry g2 = (IGeometry) geomi.Current;
             if (g2 != geom)
                 ComputeLocation(p, g2);
         }
     }
 }